//Begin Aliens vs. Predator CCG//

>>>> [Aliens
vs Predator CCG | Meine Kartenliste bezieht sich auf die Premiere
Edition des Kartenspiels und sollte soweit komplett sein. Als unterste Information
steht immer die Verbreitung. Sollten irgendwelche Angaben nicht korrekt sein,
so bitte ich um Hinweise. Außerdem tausche und kaufe ich Karten, da ich leider
noch nicht ale besitzte (und das ist mein Ziel). Also ran an die Tastatur
.] <<<<
Predator
Characters
- Cunning Hunter - Speed: 4 Power: 7 Predator, Adaptable,
Lethal, Marksman, Veteran 9 honor. A powerful opponent under all conditions. Häufig
-
Eager Youth - Speed: 4 Power: 5 Predator, Brave, Lethal, Marksman 3 honor. Cannot
Ready during the next Ready round whenever he rolls a 1 in combat. He does not
yet have wisdom or experience. Häufig
- Fast Claw - Speed: 5 Power: 7 Predator,
Adaptable, Brave, Lethal, Veteran 12 honor. Plus 1 to hit in Close Combat. How
can anything that big move so fast? Ungewöhnlich
- Gray Stripe - Speed:
4 Power: 7 Predator, Adaptable, Brave, Marksman, Unlucky 7 honor. Strong, but
fate does not favor him. Häufig
- Honored Elder - Speed: 4 Power: 7 Predator,
Brave, Lethal, Marksman, Veteran 8 honor. A bit slower. A lot smarter. Selten
-
Huntmaster - Speed: 5 Power: 7 Predator, Brave, Lethal, Marksman, Veteran 13 Honor.
He may rotate to prevent any other character at his location from attacking. He
enforces the rules of the hunt. Selten
- Outcast - Speed: 5 Power: 6 Predator,
Adaptable, Lethal, Marksman, Veteran Cannot win through Honor. With no honor,
he kills merely for pleasure. Selten
- Sharp Eye - Speed: 5 Power: 6 Predator,
Brave, Marksman, Veteran 12 Honor. Plus 1 to hit with Ranged weapons. Where he
aims, he hits. Ungewöhnlich
- Young Tusk - Speed: 4 Power: 6 Predator,
Brave, Lethal, Marksman 5 honor. He is just gaining his reputation. Häufig
Alien Characters
- Alien Queen - Speed: 0 Power: 7 Alien,
Lethal Can never move. Alien Queen does Power +3 damage. (See special Alien rules.)
Something must be laying those eggs. Häufig
Alien Warrior - Speed: 4 Power:
5Alien, Lethal Alien Warrior does Power +3 damage. They grow into killers in a
matter of days. Häufig
Chest Burster - Speed: 3 Power: 2 Alien It gestates
inside a human host. Häufig
Pet Hybrid - Speed: 5 Power: 4 Alien, Lethal
If a pet is impregnated, replace the Chest Burster with this card instead of Alien
Warrior. Pet Hybrid does Power +4 damage. An Alien's shape is partially determined
by its host's DNA. Ungewöhnlich
Predator Hybrid - Speed: 5 Power: 7 Alien,
Lethal If a Predator is impregnated, replace the Chest Burster with this card
instead of an Alien Warrior. Hybrid may move 1 location during the Draw round.
Hybrid does Power +3 damage. The most dangerous hybrid yet known. Selten
Royal Guard - Speed: 5 Power: 6 Alien, Lethal Must be created with Royal Jelly
in the presence of a Queen. Rotate and discard to cancel one attack on its Queen.
Royal Guard does Power +3 damage. They guard her with their lives. Ungewöhnlich
Warrior Queen - Speed: 4 Power: 8 Alien, Lethal Can only be brought into
play under special conditions. Warrior Queen does Power +3 Damage. (See special
Alien rules.) One ugly mother. Selten
Young Queen - Speed: 3 Power: 6 Alien,
Lethal Can only be brought into play under special conditions. Young Queen does
Power +3 damage. (See special Alien rules.) She will soon create a hive of her
own. Häufig
Marine Characters
- Ash - Speed: 3 Power:
4 Synthetic, Driver, Medic, Pilot Generates 1 research point per turn without
rotating. Cannot attack Aliens. You still don't understand what you're dealing
with, do you? Selten
Bishop - Speed: 4 Power: 5 Marine, Synthetic, Driver,
Medic, Pilot Rotate to generate 1 research point. I may be synthetic, but I'm
not stupid. Selten
Carter Burke - Speed: 2 Power: 2 Coward, Unlucky When
searching Weaponry locations, he can also find Equipment or Military Arms. This
installation has a substantial dollar value attached to it. Selten
Cpl Ackels
- Speed: 2 Power: 3 Marine, Marksman, Pilot, Tactics, Veteran He says flying is
an art. Right. Häufig
Cpl Brown - Speed: 3 Power: 3 Marine, Marksman, Scout,
Sniper Plus 1 to hit. If he rolls a 1 in combat, his weapon is Damaged. 22 confirmed
kills ... most were hostile. Häufig
Cpl Hicks - Speed: 3 Power: 4 Marine, Brave,
Marksman, Tactics, Veteran Plus 1 to hit with Ranged weapons. Rotate to Ready
any Marine at the same location. All right people, let's move like we've got a
purpose. Selten
Cpl Myler - Speed: 2 Power: 3 Marine, Marksman, Scout, Tactics,
Veteran Plus 1 to hit with the M42-A Scope Rifle. You can count on him to get
the job done. Ungewöhnlich
Dallas - Speed:3 Power:3 Leader, Pilot Will you
just listen to me? Selten
Kane - Speed: 2 Power: 2 Pilot, Unlucky Rotate
to search your deck for the next location card, which is played adjacent to his
location. Move Kane to the new location. Shuffle your deck. I'll volunteer to
be in the first group out. Selten
Lambert - Speed: 2 Power: 2 Coward, Pilot
May double movement points by reducing defense to 0 until the end of the turn.
I say that we abandon ship ... Selten
Lt Campbell - Speed: 2 Power: 4 Marine,
Leader, Marksman, Tactics Rotate to gain 1 Combat Pool. He was the top of his
class in tactics. Ungewöhnlich
Marine Private - Speed: 2 Power: 3 Marine,
Marksman Multiple copies of this card may be selected as starting characters.
We just call him "grunt." Häufig
Parker - Speed: 2 Power: 4 Lethal
Rotate to find a Makeshift Weapon card from your deck. Shuffle your deck. I think
we ought to discuss the bonus situation. Selten
Pvt Hewitt - Speed: 2 Power:
4 Marine, Marksman, Tactics, Veteran Hewitt and Privates moving with him move
with no penalty past all opponents. Busted back to private for insubordination.
Again. Ungewöhnlich
Pvt Hudson - Speed: 2 Power: 4 Marine, Lethal, Marksman,
Coward, Unlucky, Veteran Plus 1 to hit with Ranged weapons. 17 days? Hey, man
... we're not going to last 17 hours! Selten
Pvt Masters - Speed: 3 Power:
3 Marine, Brave, Marksman, Smartgunner She's as tough as they come. Häufig
Pvt McIntyre - Speed: 2 Power: 3 Marine, Marksman, Medic I'm glad we brought him,
we may NEED a medic! Häufig
Pvt Rogers - Speed: 2 Power: 4 Marine, Marksman,
Smartgunner, Tactics, Unlucky He talks to his gun ... and says that it answers.
You wanna argue with him? Häufig
Pvt Von Gries - Speed: 2 Power: 4 Marine,
Marksman A hard worker. Smart, too. That 'n five bucks still won't buy a cup of
coffee. Häufig
Ripley - Speed: 3 Power: 3 Brave, Lucky, Pilot Rotate at any
time to move 1 location. Well I don't care HOW, but we'd better think of something!
Selten
Sgt Bass - Speed: 2 Power: 4 Marine, Leader, Marksman, Tactics, Veteran
Rotate to give all Marines at his location +1 to hit. He says these drops are
shaving time off his "afterlife duty." Häufig
Sgt Hart - Speed:
3 Power: 3 Marine, Marksman, Scout, Sniper, Veteran Plus 1 to hit. No cards using
Combat Pool may be played on him or on anyone attacking him. One round, one kill.
Ungewöhnlich
WO Kraver - Speed: 2 Power: 4 Marine, Marksman, Pilot, Veteran
Rotate to search the top 3 cards of your deck. He finds any Supporting Characters.
Discard other cards. He runs all the platoon's trades and knows just about everybody.
Häufig
Secondary Characters
- Black Marketeer -
Speed: 2 Power: 3 Tavern Unique. Rotate this character and pay 3 Combat Pool to
find any card from your deck. Add it to your hand. Shuffle your deck. Hey, a guy's
got to make a living. Selten
- Child - Speed: 2 Power: 1 Kitchen She snuck
into the kitchen for a bite to eat. Häufig
- Cocooned Victim - Speed: 0
Power: 1 Breeding Chamber This character is automatically considered to be captured
by the Alien player when found. Kill me, please ... Selten
- Company Official
- Speed: 2 Power: 2 Corporate Office Unique. Plus 2 defense. She's great at looking
out for number 1. Häufig
- Dockworker - Speed: 2 Power: 3 Docking Bay Brave,
Lethal Does Power +2 damage in close combat. Space bug or not, don't mess with
the Union. Ungewöhnlich
- Electronics Tech - Speed: 2 Power: 2 Hi-Tech
Minus 1 to hit. Rotate at any location to remove a Power Outage for one turn,
or at the Power Plant to remove one completely. Sure I can get it working ...
just as soon as you get me the parts from Earth. Häufig
- Engineer - Speed:
2 Power: 2 Engineering Minus 1 to hit. What do you want me to do, part the sea?
Häufig
- Hacker - Speed: 2 Power: 2 Access Space Computers Unique. Minus
1 to hit. Listen, cowboy, the only password I need is the name of your bank. Ungewöhnlich
- Lab
Worker - Speed: 2 Power: 1 Science Lab Minus 1 to hit. Rotate for 1 research point.
Please don't touch that. We think it may be toxic. Ungewöhnlich
- Mechanic
- Speed: 2 Power: 2 Machine Shop Minus 1 to hit. Half the stuff on base he's either
made or had to fix. Häufig
- Pet - Speed: 3 Power: 2 Living Quarters Animal
Pet does Power +1 damage. (Cannot pick up or use items.) He's not as friendly
as he looks. Häufig
- Physician - Speed: 2 Power: 2 Infirmary Medic Minus
1 to hit. Rotate to heal 1 point of damage on a human character at the same location.
Take two aspirin. You know the rest. Ungewöhnlich
- Programmer - Speed:
2 Power: 1 Computer Center Minus 1 to hit. Rotate at a location with Computers
to view a hidden movement marker at any connected location. Coders virtually live
in their own world. Ungewöhnlich
- Quartermaster - Speed: 3 Power: 3 Equipment
Warehouse Marine, Marksman, Tactics, Veteran Unique. He became the base's quartermaster
after mustering out of the service. Selten
- Security Chief - Speed: 2
Power: 3 Security Station Marksman, Veteran Unique. Rotate to make a Short-Ranged
attack at +2 to hit, 8 damage or a Long-Ranged attack for 5 damage. Nothing gets
past him ... unless you count the stuff that comes in on percentage. Selten
-
Security Guard - Speed: 2 Power: 3 Secure Rotate to make a Short-Ranged attack
for 7 damage. Rent-A-Cops, even on the rim. Häufig
- Sleeper - Speed: 1
Power: 2 Cryonics Minus 1 to hit. Has no speed for the first movement round after
he is found. May be found at hive locations. The joints take a while to warm up
after some down time in cold sleep. Ungewöhnlich
- Staff Worker - Speed:
2 Power: 2 Civilian Coward Minus 1 to hit. Don't ask me. I just work here. Häufig
Predator Items
- Acid Resistant Claws - Predator Item,
4 Honor Does Power +3 damage. Cannot be destroyed by Acid. Made from an alkaline
metallic alloy. Ungewöhnlich
- Camouflage Suit - Predator Item, 10 Honor
Plus 1 defense. Whenever he is allowed to move, the owner may use hidden movement
with 3 markers. His greatest asset is surprise. Häufig
- Ceremonial Armor
- Predator Item, 2 Honor Provides 1 armor. It's more for display than protection.
Häufig
- Collapsible Spear- Predator Item, 6 Honor Short-Ranged Does Power
+4 damage. Can be used in Close Combat or as a Short-Ranged weapon. Is dropped
at location after any Ranged attack. It provides formidable utility. Ungewöhnlich
-
Darts - Predator Item, 1 Honor Short-Ranged Does 6 damage. Not very powerful.
They make the hunt more challenging. Häufig
- Hunter's Mask - Predator
Item, 4 Honor View any hidden markers at your location (except Aliens at Hive
locations). Provides immunity to Environmental Gas Damage. It allows a Predator
to see in several spectra. Ungewöhnlich
- Hunting Kit - Predator Item,
4 Honor Contains Melee Claws (Does Power +3 damage), Mask (take no damage from
Environmental Gas), and Ceremonial Armor (Provides 1 armor). The standard equipment
chosen for most hunts. Häufig
- Laser Sight - Predator Item, 2 Honor Plus
1 to hit with Ranged weapons. A hidden owner must declare his attacks at the same
time as unhidden characters. It "paints" the target for greater long-range
accuracy. Häufig
- Mask - Predator Item, 0 Honor Owner takes no damage
from Environmental Gas. For hostile atmospheres. Häufig
- Melee Claws -
Predator Item, 2 Honor Does Power +3 damage. They easily cut through flesh and
bone. Häufig
- Naginata - Predator Item, 7 Honor Does Power +4 damage.
Plus 1 defense in Close Combat. Long and sharp enough to keep even the most dangerous
prey at bay. Selten
- Plasma Caster - Predator Item, 10 Honor Long-Ranged
Does 15 damage. This weapon cannot run out of ammo. The power of this energy weapon
is beyond any human technology. Ungewöhnlich
- Predator Medikit - Predator
Item, 2 Honor Owner discards this item and rotates to heal 3 damage. Predator
medical technology is short on pain killers but highly effective. Häufig
-
Scattergun - Predator Item, 7 Honor "Short-Ranged Plus 1 to hit. Does 10
damage. An Alien killed by a Scattergun does +1 Acid Splash damage. Not unlike
a high-tech shotgun. A traditional choice for Alien hunts. Häufig
- Self
Destruct - Predator Item, 0 Honor Activate with Event card. Detonates at the end
of 2 turns, destroying its location, all connected locations, and their contents.
Discard cards. Ungewöhnlich
- Throwing Disk - Predator Item, 7 Honor Short-Ranged
Total damage of: Power + 2 plus roll to hit minus defense. If attack is not a
hit, the disk is dropped at that location. So sharp, it can cut through just about
anything it hits. Selten
Marine Items
- Bottled Courage
- Tavern or Equipment Character who possesses this item removes Coward or adds
Brave resource. Minus 1 to hit. Buy the next round and I'll tell you about the
bugs we "capped" last time out. Häufig
- Camouflage - Military
Arms, Sniper The owner may use hidden movement with two markers. To a seasoned
sniper, these are just work clothes. Selten
- Chemical Base - Equipment
Discard to cancel Acid Damage on a character at the same location. High school
chemistry does have a payoff. Häufig
- CN-20 Nerve Gas - Military Arms
Rotate Marine character and drop item to activate. At the end of the next turn,
all characters within 2 locations take 6 points of Environmental Gas Damage. I
say we nerve gas the entire nest! Selten
- Combat Knife - Weaponry Does
Power +2 damage. A gun just plain works better. Ungewöhnlich
- Communications
Array - Equipment Communications Owner adds Communications resource. Command and
control is almost entirely dependent upon communications. Ungewöhnlich
-
Crude Explosives - Machine Shop Long-Ranged Rotate owner to make a Long-Ranged
attack on every character at a location. Attacks are at -1 to hit. Does 8 damage.
Discard. Probably seismic survey charges. Häufig
- Demolition Charge -
Military Arms At the end of combat, Marine with this item rotates to drop. At
the start of the next Combat round, all characters at this location suffer 13
points of damage and the location becomes Damaged. Discard item. The latest thing
in urban renewal. Ungewöhnlich
- Double-Packed Ammo - Weaponry Character
with this item adds +1 to his Small Arms or Shotgun's damage. If weapon becomes
damaged, it is destroyed instead (discard both cards). More bang for your buck,
but it goes both ways. Häufig
- Experimental Rifle - Military Arms Long-Ranged
Unique. Roll a die when fired: 1: Destroyed, user takes 6 damage. 2: No effect.
3: +2 to hit and 8 damage. 4 or 5: +2 to hit and 10 damage. 6: +3 to hit and 13
damage. So what happens when I activate this red switch? Selten
- Extra
Ammo - Weaponry Rotate to reload a weapon you carry (the weapon is no longer out
of ammo). A pulse rifle without ammo's 'bout as good as a paperweight. Häufig
-
Field Pack - Military Arms Long-Ranged Contains M41A Pulse Rifle (Long-Ranged,
10 damage) and M3 Body Armor (provides 2 armor). USCM standard issue arms and
armor for combat patrols. Ungewöhnlich
- Garrison Pack - Weaponry Short-Ranged
Contains Small Arms (Short-Ranged, 7 damage) and Flack Jacket(provides 1 armor).
USMC standard issue arms and armor for garrison duty. Häufig
- Grenade
Launcher - Military Arms, M41A Pulse Rifle Long-Ranged Character with this item
attacks all characters at a location for 8 damage. With a 10 meter explosive pattern,
use within enclosed spaces is not advised. Ungewöhnlich
- Hand Welder -
Equipment Rotate owner to drop this item between any two locations. If owner remains
at his location and rotates again at the end of the next turn, the locations are
no longer adjacent. With this baby, you can put up a barrier that nothing can
get through. Ungewöhnlich
- M240 Flame Thrower - Military Arms Short-Ranged
Plus 2 to hit. Does 7 damage. Plus 1 damage to an Alien card for each Alien token
on it. But it's a DRY heat. Ungewöhnlich
- M3 Body Armor - Military Arms
Provides 2 armor. Titanium alloy and ceramics provide essential protection for
dangerous duty. Häufig
- M41A Pulse Rifle - Military Arms Long-Ranged Does
10 damage. I'd like to introduce you to a personal friend of mine. Selten
-
M42A Scope Rifle - Military Arms Long-Ranged Does 13 damage. May atack two locations
away at -2 to hit (-1 if Sniper). The rifle is rotated when fired, and the owner
must rotate to ready it again. Reach out and touch someone. Selten
- M56
Smart Gun - Military ArmsLong-Ranged Plus 1 to hit. Does 13 damage. Requires Smartgunner
to use. State of the art firepower. Ungewöhnlich
- Makeshift Weapon - Engineering
or Machine Shop Ranged When found, declare it to be any Weaponry item. It acts
as that item, but with -1 to hit and -1 to damage. Crude, but effective. Häufig
-
Medikit - Equipment Rotate the owner to heal 2 damage from any human at the same
location. Discard item. It's good for more than just cuts and bruises. Häufig
-
Mk 35 Pressure Suit - Equipment Provides 1 armor. Minus 1 to hit. Character takes
no Environmental Damage. Full body atmospheric protection, but bulky. Ungewöhnlich
-
Mk 50 Compression Suit - Equipment Character takes no Environmental Damage. A
high quality suit designed with combat in mind. Selten
- Motion Scanner
- Equipment Rotate item to view all hidden movement markers at this and all adjacent
locations. I've got movement! I've got signals! Häufig
- P-5000 Powerloader
- Docking Bay Owner may only enter Open locations. Owner's Power increases to
8, and all Close Combat attacks against him are at -2 to hit. MOST people use
it for heavy lifting. Ungewöhnlich
- Personal Data Locator - Equipment
Owner discards item to search his deck and find the first Supporting Character.
Shuffle the deck. Every colonist had one implanted. Selten
- Sentry Gun
Control - Military Arms, M42A Scope Rifle Owner with an M42A Scope Rifle may rotate
a UA 571C Sentry Gun during combat to make Sentry Gun attack a valid target within
2 locations of the owner. I've got my finger on the button. Selten
- Shotgun
- Weaponry Ranged Short-Ranged: +2 to hit and 8 damage. Long-Ranged: 5 damage.
An Alien killed by a Shotgun does +2 Acid Splash Damage. I keep this for close
encounters. Häufig
- UA 571C Sentry Gun - Military Arms Long-Ranged Rotate
owner and drop item to activate. Plus 1 to hit. Does 13 damage. Gun makes a free
attack at every non-human who enters its location. This area is off limits. We
mean it. Selten
Location Cards
- Access Space - Confined
The first person to play this card picks one additional location. That location
is adjacent to the Access Space. This effect is permanent. I think she went into
the air ducts. Ungewöhnlich
- Airlock - Entry, Confined For ships too large
to use the docking bay. Häufig
- Ambush Point - Hive Aliens at this location
may resolve Close Combat attacks simultaneously with all Ranged attacks. There
could be anything hiding in there ... Selten
- Armory - Equipment, Military
Arms, Weaponry Unique. Rotate at this location to search your deck and find the
first Equipment, Weaponry, or Military Arms card. Shuffle your deck. I feel much
safer in here. Ungewöhnlich
- Atmosphere Processor - Confined, Hi-Tech
... we manufacture these, by the way. Häufig
- Barracks - Confined, Cover
Not exactly five-star hotel accommodations. Häufig
- Breeding Chamber Only
Hive locations may be adjacent. Hive, Open Aliens may move to or from this and
any other Hive location for 2 moves. The center of the hive is here with the Queen
and her eggs. Häufig
- Cargo Bay - Confined, Cover, Equipment It's where
we keep our stuff. Häufig
- Communications - Center Communications, Confined,
Hi-Tech It's our only contact with the outside world. Häufig
- Computer
Center - Computers, Cover, Hi-Tech The station is highly automated. Häufig
-
Corporate Office Confined, Civilian This facility is under corporate administration.
Try not to forget it. Häufig
- Corridor Central, Damaged Looks like hits
from small arms fire. Häufig
- Cryonics Chamber Cover, Cryonics Rip Van
Winkle would have loved this place. Ungewöhnlich
- Docking Bay Central,
Entry, Open, Equipment The resupply point for the station. Häufig
- Elevator
Confined This location is distinct. It is not the same location as any other Elevator.
A character may move between Elevator locations in 1 move. The fastest access
to all levels of the complex. Ungewöhnlich
- Engineering Confined, Cover,
Equipment, Engineer This is really the heart of the station. Häufig
- Equipment
Warehouse Confined, Equipment Rotate at this location to search your deck and
find the first Equipment card. Shuffle your deck. You never know what you may
find. Häufig
- Hardpoint Cover A Marine at this location may rotate it.
The location makes a Long-Ranged attack for 8 damage. The defenses here include
particle beam phalanx weapons. Selten
- Heat Exchanger Cover, Hi-Tech If
this location is Damaged, it will explode in 3 turns, destroying itself, all connected
locations, and their contents. Discard all cards. If you rupture the cooling tower
... Adios Muchachos! Selten
- Hived Airlock Hive, Entry, Confined You can
go in...but you may not come out. Ungewöhnlich
- Hived Corridor Hive, Confined
This location is distinct. It is not the same location as any other Hived Corridor.
Just another passage to oblivion. Ungewöhnlich
- Hived Cryonics Hive, Cover,
Cryonics Pray that you never wake up. Häufig
- Hived Engineering Hive,
Cover, Confined, Equipment The Aliens have little apparent use for the artifice
of mankind. Häufig
- Hived Hall Hive, Open I believe the Queen has the
floor ... Häufig
- Hived Lounge Hive Guess they didn't like karaoke. Häufig
-
Hived Main Corridor Hive, Central, Open Don't nobody touch nothin'! Häufig
-
Hived Passage Hive, Damaged From the way this place looks, there must have been
a firefight. Häufig
- Hived Plant Hive, Cover How can they cut the power?
Häufig
- Hived Processor Hive, Confined Looks like someone decided to redecorate.
Häufig
- Hived Quarters Hive, Confined The former occupant left no forwarding
address. Häufig
- Hived Shop Hive, Equipment Rotate this location and a
character at this location to repair a Damaged item in his possession. We need
those parts! Let's go, before someone comes visiting! Häufig
- Hived Storage
Hive, Confined, Cover, Equipment I wonder what THEY store here. Häufig
-
Infirmary Doctor Rotate a human character at this location to heal 2 points of
damage. ... and you get breakfast in bed. Häufig
- Isolated Corridor Confined
This location is distinct. It is not the same location as any other Isolated Corridor.
Where are we now? I dunno. But it's quiet. Too quiet. Ungewöhnlich
- Kitchen
Cover, Open The food here may not be gourmet, but it sure beats K rations. Häufig
-
Landing Pad Entry, Open I want an immediate dust-off on my clear. Häufig
-
Living Quarters Civilian, Confined It may be small, but it's home. Häufig
-
Machine Shop Machinist Equipment Rotate a character at this location to repair
1 Damaged item he owns. If you can break it, we can fix it. Häufig
- Main
Corridor Central, Open The Main Corridor is adjacent to all other Central locations.
This corridor connects to all major sections of the base. Häufig
- Meeting
Hall Open Public meetings are held here ... but you've heard enough BS for one
lifetime. Häufig
- Mess Hall Civilian, Cover, Open How come everything
"tastes like chicken"? Häufig
- Operations Central, Civilian,
Communications, Computers, Security This is the nerve center of the base. Häufig
-
Power Plant Cover, Hi-Tech You can't just throw another log on the fire. Ungewöhnlich
-
Predator Mothership Only Entry locations may be adjacent. Predator Item, Ship
Predator at this location rotates to heal 2 points of damage. At this location,
rotate to find any Predator item card in the player's deck for 1 honor. The hunter's
home away from homeworld. Selten
- Predator Ship Only Entry locations may
be adjacent. Predator Item, Ship Predator at this location rotates to heal 2 points
of damage. Rotate at this location to search your deck and find the first Predator
item card. Shuffle your deck. It has an extensive trophy hall. Ungewöhnlich
-
Predator Shuttle Only Entry locations may be adjacent. Predator Item, Ship At
this location, rotate to search your deck and find the first Predator item card.
Shuffle your deck. Small and cramped, it can just accommodate the hunters and
their weapons. Häufig
- Quarantine Confined Humans rotate at this location
to heal 1 damage. Costs 2 moves to enter or leave this location. In a white room
... Ungewöhnlich
- Science Lab Characters who generate research points
generate +1 research point at this location. They're searching for Alien weaknesses.
Ungewöhnlich
- Security Checkpoint Secure Reveal any hidden markers at
or moving through this location. Motion sensors are standard equipment here. Ungewöhnlich
-
Security Station Cover, Secure, Weaponry Plus 1 defense to all humans at this
location. This is the next best thing to a military base, without all the grunts.
Selten
- Stairwell Cover This location is distinct. It is not the same
location as any other Stairwell. Characters may move between Stairwells for 2
moves. Check those corners! Ungewöhnlich
- Tavern Civilian Rotate a Marine
at this location at the beginning of the Movement round to draw one card. All
the comforts of home. Ungewöhnlich
- Water Processing Open Reveal any hidden
Predator markers at or moving through this location. The Camouflage Suit is Damaged
while at this location. Might as well be a swimming pool, 'cept for the muck.
Ungewöhnlich
- Weapons Locker Weaponry Rotate at this location to search
your deck and find the first Weaponry card. Shuffle your deck./font> Some of
my best friends sleep in here. Häufig
Event Cards
-
2 by 2 Formation Permanent. Discard at any time, or when a new formation is played.
For each four marines at the same location during the ready round, gain one Combat
Pool. OK, Frost, Dietrich, you're up! Häufig
- Access Tunnel One or more
characters moving together may move through two additional locations when moving
this turn. These characters move with no penalty past all opponents. Crawling
beats walking through a room full of Aliens.! Ungewöhnlich
- Acid Splash
Play when an attacking Alien is killed. The Alien's target suffers 6 damage, and
one random item is destroyed by Acid (discard it). ... with concentrated acid
for blood ...! Häufig
- Acid Spray Play at the end of combat. Each non-Alien
at a location with a just killed Alien takes 1 point of Environmental Acid Damage.
Even dead they are dangerous.! Ungewöhnlich
- Activate Self Destruct Self
Destruct Predator must have a Speed of 0 to play this card. Active the Self Destruct
item. It is more honorable to die than to live with defeat.! Ungewöhnlich
-
Adapt and Overcome Play after you roll the die in combat. The next time you need
a die roll, use this roll instead. Costs 3 Combat Pool. The enemy can be your
best teacher.! Selten
- Adrenaline Rush Plus 1 to hit. May not be used
by a character who is a Coward. You don't get a rush like this from flipping burgers.
! Häufig
- Advantageous Terrain Plus 1 to hit. In addition, +1 to hit if
defender's location is Confined with no Cover. We make our stand here!! Häufig
-
Aggravated Wound Play on a character who just took damage but survived. Character's
player loses 2 Combat Pool. An injured warrior can be more of a drain on your
foe than a dead one.! Ungewöhnlich
- Alien Birth The Alien player immediately
captures one Supporting Character. Costs 3 Combat Pool (1 Combat Pool if character
is uncontrolled.) Some victims don't even realize they've been impregnated until
too late.! Selten
- Alien Hunter Alien One Alien character begins using
hidden movement with three markers. Costs 1 Combat Pool. Maybe they don't show
up on infseltend.! Ungewöhnlich
- Alien Pursuit Alien At the end of the
Movement round, one Alien (which can move) moves 1 location if that puts it in
the same location as an opponent. They move even faster when they are running
down prey.! Häufig
- Alien Stealth All Aliens currently at Hive locations
begin using Hidden Movement with 1 marker each. They can blend right into the
walls of their hive.! Häufig
- Alien Wave After initial Alien declares
an attack, each additional Alien gains accumulative +1 to hit the same target.
They're coming out of the ... walls!! Häufig
- Ambush A hidden character
who declares an attack against an opponent who did not declare an attack gains
+3 to hit. Hit hard and with surprise.! Häufig
- Area Is Secure, The Play
on a location with only your species present. No other players may move into or
through the location until the next movement round. Looks clear ... for the moment.!
Selten
- At Any Price Character can ignore all damage for 3 turns, unless
the damage kills. Costs 2 Combat Pool per point of damage ignored. ... Victory!!
Selten
- At the Limit Opposing player's Combat Pool is limited to its current
level. Lasts 3 turns. Costs 2 Combat Pool. You can only push so hard.! Selten
-
Bad Feeling, A Unique. Permanent. Play on a human. Minus 1 defense. Costs 2 Combat
Pool. When we get back without ya, I'll call your folks. ! Selten
- Baptism
of Fire Marine Permanent. Marine character who declares an attack gains the Veteran
or Brave resource, or he loses the Coward resource. Real combat will sort you
out real fast. We'll soon know what you're made of.! Ungewöhnlich
- Battlefield
Chaos Character must pay 2 Combat Pool to rotate this turn. What's happening,
Apone? I can't see anything in here.! Ungewöhnlich
- Berserk Permanent
combat pool costs are halved for this character, but each costs 1 damage point.
Rage is powerful, but it can also burn you up. Häufig
- Blaze the Path
Flame Thrower At the start of combat, roll a die. On a 5 or 6, gain one free attack
with the Flame Thrower at each hidden marker at this location. With this baby,
you don't need a candle to light your way!! Ungewöhnlich
- Block If a character
is at a location with one of your characters, its movement is reduced by 1 (2
if your character has tactics). Oh no you don't!! Häufig
- Body Slam Plus
2 Close Combat damage. In addition, +2 Close Combat damage if the location is
Confined. Don't get caught between a Predator and a hard place.! Häufig
-
Booby Trap At the start of combat, play on a location where your Marine ended
his last turn while ready. Attack each character at that location for 8 points
of damage. If your movements are predictable, so is your fate.! Selten
-
Breakthrough Marine Provides 2 research points. We've been studying this phenomenon.!
Ungewöhnlich
- Bug Hunt Marine Reduce the movement of all your Marines
by 1 this turn, but roll a die for each hidden marker that is at or enters their
location(s). On a 5 or 6, reveal it. A xenomorph may be involved.! Ungewöhnlich
-
Burst Pipe Play when a Ranged attack of 10 or more damage misses. Causes 1 point
of Environmental Damage to every character (and hidden marker) at defender's location.
The steam in those pipes can be hot, toxic, or both.! Selten
- Calculated
Risk Tactics Any two or more characters with Tactics use one die roll to resolve
their attacks. Sometimes big risks yield big rewards ... sometimes.! Häufig
-
Captured Alien Play to capture a character you just killed in Close Combat. They're
still alive!! Häufig
- Carpe Corpus Make one free attack at -1 to hit against
a Supporting Character during the Search round, if the Supporting Character has
just been discovered. Seize the body.! Ungewöhnlich
- Ceiling Highway Alien
Character begins using hidden movement with 2 markers. They can move as easily
through the ceiling as upon the ground. Ungewöhnlich
- Close Quarters An
Alien who attacked a human last turn but failed to kill may not be attacked by
any human besides its target if it attacks the same target. Its breath alone may
be deadly.! Häufig
- Combat Mastery Veteran, Predator Spend three (or six)
Combat Pool to add one (or two) to a character's Speed, Power, and rolls to hit.
Lasts one turn. Beyond training there is experience, beyond experience there is
mastery.! Selten
- Committed Posture Opposing player loses 1 Combat Pool
each turn during his Ready Round. Lasts 5 turns. Costs 2 Combat Pool. We can't
back out now.! Selten
- Concentrated Fire Ranged Plus 2 damage. Does an
additional +1 damage if used with a Smart Gun. Hit one target hard, and take him
out.! Häufig
- Counter Cancel an event with an ongoing effect which required
Combat Pool. Costs 1 Combat Pool more than the event countered. The move was easy
enough to foresee.! Ungewöhnlich
- Cover Formation Permanent. Discard at
any time, or when a new formation is played. Each Marine may guard one Supporting
Character at the same location, who may not be attacked. Each Marine is -1 defense.
C'mon people, let's keep these civies alive, it's what they pay us for!! Häufig
-
Covering Fire Character gains +1 defense for each character targeting his attacker.
Keep me covered!! Ungewöhnlich
- Cower Coward Rotate a character to double
his defense. Character does not Ready on the next Ready round. He who fights and
runs away ...! Häufig
- Crazed Civilian Permanent. Play immediately after
a Supporting Character has been found. He will remain uncontrolled, and makes
a free attack at every character who enters his location. Sometimes they just
break down from the stress.! Ungewöhnlich
- Crossfire Ranged Play on 2
or more characters at the same location who are making a Ranged attack. Each gains
+1 to hit (+2 if the character possesses Tactics). Catch 'em right here. This
will be our killing zone.! Häufig
- Dead End Force an opponent to rotate
a card immediately, with no effect. Costs 2 Combat Pool. Oops.! Selten
-
Death from Above Alien, Hive Hidden Alien gains +2 to hit. His attack is resolved
before Ranged attacks. I'm telling you, man, they're right on top of us!! Selten
-
Defend the Hive For duration of turn, all Aliens starting at Hive locations gain
+1 Speed. May only be played once per turn. Ever kick over an anthill?! Häufig
-
Desperate Leap Roll a die. Add roll -2 to defense. I can make it!! Häufig
-
Desperate Shot Marine, Ranged If Marine misses a character who is attacking him
in Close Combat, he gains a free attack at -1 to hit. Keep firing! Häufig
-
Deteriorating Situation All players lose 1 Combat Pool during the Ready round.
Lasts for 5 turns. Well that's great ... now what are we supposed to do? Ungewöhnlich
-
Dire Straits Opponent must pay double for each Combat Pool expenditure this turn.
It can't get any worse. Ungewöhnlich
- Disarmament Lethal or Marksman Attack
a character's item. It has the same defense as its owner. If the item is hit,
it is destroyed (discard it). We've got to get tougher armor. Ungewöhnlich
-
Disengaging Attack Predator or Tactics Play on one or more of your characters
at the same location who have declared attacks. They are -2 to hit and damage,
but may move 1 location immediately after combat. Lay down suppressing fire and
cover our retreat. Häufig
- Dishonor Permanent. Play on any Predator location.
Any character rotating at this location while the Predator is absent costs the
Predator 1 honor. If you cannot protect your own base, you are weak. Häufig
-
Display of Skill Pay 10 Combat Pool to reduce your honor requirement for victory
by 5. There is more to being a great hunter than just the kill. Selten
-
Dissection Marine Permanent. Play this card after killing a Predator or Alien.
Generate 5 research points to gain +1 to hit all characters of that species for
the rest of the game. Its structural perfection is matched only by its hostility.
Ungewöhnlich
- Dodge Plus 1 defense. In addition, +1 defense if character's
location has Cover. There's quick and then there's dead. Häufig
- Dodge
and Roll Open Rotate a character you control to gain +4 defense (+6 if Veteran).
Kiss the deck, then come up shooting. Häufig
- Dwindling Options For every
1 Combat Pool you pay, your opponent must discard one random card. (He waits to
the next Draw round to refill his hand.) A foe without options is as good as defeated.
Ungewöhnlich
- Eat This Short Ranged, Shotgun Plus 2 to hit and damage
against an Alien, but attacker takes 3 points of Acid Damage. Resistance does
not reduce the damage. Any armor that is not acid resistant is destroyed (discard
it). Close encounters of the deadly kind. Häufig
- Eat Vacuum Marine or
Predator Play on an Entry location where you have a character. Everyone at that
location is killed at the end of the next round, unless they have Environmental
Damage prevention. In space, no one can hear you scream. Häufig
- Egg Sack
Detachment Replace the Alien Queen with the Warrior Queen card from your play
hand. Discard the Alien Queen. When necessary for survival, a Queen can detach
herself from the egg sack. Selten
- Emergency Escape Vessel Marine Evacuate
one or more characters from one location. (They leave the game.) I say ... we
get the shuttle and get the ... out of here! Selten
- Empty Ranged Play
on a character during the Combat round. The character runs out of ammo at the
end of the combat round. Costs two Combat Pool. Click, click, click... Ungewöhnlich
-
End of the Line Cancel and discard a Permanent Event card. Costs two Combat Pool.
It's just not gonna happen. Selten
- Evacuation Marine Location gains the
Secure, Civilian, or Hi-Tech resource for the rest of the turn. Get those people
out of here! Häufig
- Extremely Agitated All Aliens at this location must
attack valid targets of your choice this Combat round. Costs 3 Combat Pool. Instinct
sometimes works against them. Selten
- Face Hugger Attack Hive This card
attacks one opponent at or moving through a Hive location any time during the
Movement round. The attack is at -2 to hit. If hit, the target is captured by
the Alien player. They killed him taking it off. Häufig
- Facing Bad Luck
Character must roll again. Costs two Combat Pool, or no cost if opponent's character
is Unlucky, or your character is Lucky. Trouble is just waiting to hatch. Selten
-
Field Promotion Marine If you control no Marines who are Leaders, the highest
ranking Marine you control becomes a Leader. Costs 1 Combat Pool. I believe Corporal
Hicks is in charge. Selten
- Fiery Defense Rotate and roll a die. Add the
roll to the character's defense. Costs 1 Combat Pool. Sometimes risks pay off.
Ungewöhnlich
- Fire Alarm Rotate any non-Alien character at the beginning
of movement to reveal any hidden Predator markers at or moving through this location.
The Camouflage Suit is damaged for the rest of the turn. Predator technology is
liable to short-circuit when wet. Selten
- Flanking Plus 1 to hit. In addition,
+1 to hit if character is at the same location as his target and his target is
being attacked by another character. I'll keep him occupied, you work your way
around him. Häufig
- Flesh Wound Plus 1 resistance. It missed all his vital
organs. Häufig
- Fog of War Your opponent loses 1 Combat Pool. There is
always confusion in the heat of battle. Ungewöhnlich
- Fortify Confined
Permanent. Place this card under a location. All of your characters gain +1 defense
while at this location. We'll hole up here. Selten
- Found 'Em Play at
the start of movement. All players find the top location in their decks, and play
them immediately. Shuffle the decks. These are the maps to most of the facility.
Häufig
- Frenzy Alien Gain a free attack for each 2 Alien tokens on this
Character card. All attacks are made with no bonuses to hit or damage, including
bonuses from Alien tokens. Worse than sharks in bloody water. Selten
-
Friendly Fire Ranged If a character just made a Ranged attack and missed, he attacks
a friendly character within range of your choice. I said CEASE FIRE! Selten
-
From Behind Gain plus 1 damage in Close Combat. In addition, gain +1 damage if
the character is Lethal, +1 damage if Alien, and +1 damage if a Queen. At close
quarters they are exceedingly lethal. Ungewöhnlich
- Get Away from Her
Character must change the target of his attack to a valid target you control.
He gains +1 to hit. Costs 1 Combat Pool. Over here! Häufig
- Ghost Image
A hidden character adds one additional hidden movement marker this turn. I'm gettin'
a weird signal. Ungewöhnlich
- Good Shot Ranged Plus 1 to hit. In addition,
+1 to hit if Marksman or Veteran. Check your target, exhale, and squeeze ... Häufig
-
Got It Name a card. Search your deck until you find the named card. Discard all
other cards seen. (If the searching character is a Scout, shuffle your deck instead.)
I knew this baby would come in handy someday. Häufig
- Grapple A hit in
Close Combat does half damage, but reduces the target's Speed by 2 until the end
of the next turn. They pull you down, then take you out. Häufig
- Have
Me Some Fun Use Combat Pool to make a hit cause damage (ignoring armor and resistance)
of: 1 Combat Pool -- 1 damage; 3 Combat Pool -- 2 damage; 6 Combat Pool -- 3 damage;
or 10 Combat Pool -- 4 damage. You're not gonna walk away from this one! Ungewöhnlich
-
Head Shot Marksman or Veteran Play before die roll. If roll to hit exceeds the
defense by 1, rotate defender; by 3, plus 2 damage and rotate for 2 turns; by
5, defender is killed. Costs 2 Combat Pool. It's the surest way to take out ANYTHING.
Ungewöhnlich
- Heat of Battle Unique. All players gain 1 Combat Pool at
the beginning of each Combat round. Lasts 5 turns. Get hot, people! Ungewöhnlich
-
Heroic Stand Brave Plus 2 to hit and plus 2 damage. Costs 1 Combat Pool. Must
have been one helluva fight. Selten
- Hidden Permanent. Play on a location.
From now on, a character must rotate for two turns (or two characters must search)
to find an item at this location. Did you try looking under the floor plates?
Selten
- Hidey Hole Permanent. Play on a location. From now on, a character
must rotate for two turns (or two characters must search) to find a supporting
character at this location. This little girl survived ... with no weapons and
no training. Selten
- Hive Construction Alien Rotate 2 Aliens to Hive this
location. It's made from some sort of secreted resin. Häufig
- Hull Breach
Damaged Location Permanent. Causes 4 points of Environmental Damage to anyone
at or moving through this location. It's a catastrophic structural failure. Selten
-
Hunt, The Predator Choose a Marine or Queen. You gain double honor for killing
it, but you cannot attack it unless its death would give you enough honor for
victory. You may only play this card once per game. They usually choose a worthy
foe as their primary target on a hunt. Häufig
- I Can Take It Plus 1 resistance.
In addition, +1 resistance if Marine and +1 resistance if Veteran. It'll take
a lot more than that to hurt a Marine! Ungewöhnlich
- I Can't Lock In Motion
Scanner is damaged for 2 turns. You're not reading it right! Häufig
- I
Work Best Alone Scout Character must be the only human at this location. He may
add or subtract one (or two if veteran) from all die rolls involving him this
turn. Costs two Combat Pool. You'll just slow me down. Selten
- If It Bleeds
Plus 1 damage. In addition, +1 damage if Marine and +1 damage if Veteran. ...
we can kill it. Häufig
- Instinctive Escape Plus 1 defense. In addition,
+1 defense if the location has Cover, and +1 defense if Alien at a Hive location.
They don't need any training to move like that. Häufig
- It Was a Bad Call
Character is Unlucky for 3 turns. Bad decisions can cost lives, sometimes your
own. Häufig
- It's Just the Cat Play when a hidden character's marker would
be revealed by another player's actions. It remains hidden. Any attacks on it
do not hit. Jonesey! Häufig
- Juggernaut Roll a die, pay that much Combat
Pool, then add or subtract one from any other die roll. You may repeat as long
as you can pay every required Combat Pool cost. Don't let up on the pressure!
Selten
- Kill and Kill Again Predator Gain a free attack if your roll to
hit was at least 3 higher than the target's defenses. Easy pickings. Häufig
-
Kill with No Honor, A If a Predator just killed, and if the killed character's
best damage was less than the Predator's resistance plus armor, the kill provides
no honor. Without risk, there is no honor. Häufig
- Know Your Enemy Permanent.
Your hand size increases by 1 for reaching an opponent's starting location. May
only play once for each opponent. We've been learning its habits. Selten
-
Lay of the Land Predator Unique. Permanent. Rotate and play after moving through
5 different locations. Gain 1 Combat Pool at the beginning of each movement round.
A good hunter knows his hunting ground. Selten
- Learning Experience Unique.
Gain 1 Combat Pool for each target your characters attacked but did not hit this
turn. You'll know what NOT to do next time. Selten
- Let's Rock Ranged
Plus 1 to hit for all Marines with Ranged attacks at a single location. In addition,
each Marine at the location firing a Smart Gun gains +1 to hit. Call it personal
initiative. Ungewöhnlich
- Like a Ghost Character moving past opponents
this turn gains 1 extra move (3 if hidden or a Scout). For something so BIG, it
sure moves quietly. Ungewöhnlich
- Limb from Limb Increase Close Combat
damage by 1 per 1 Combat Pool spent. Maximum is twice the damage target would
have taken after resistance reduction. Ain't no way for no soldier to die! Ungewöhnlich
-
Long Range Shot Marksman, Ranged Character attacks one location beyond his range
with a Ranged weapon, but at -2 to hit. It's beyond the theoretical range of the
gun. Häufig
- Look Sharp Cancel any Event card that adds to or subtracts
from a die roll, before the die is rolled. Costs 1 Combat Pool. ... 'cause it's
your skin to loose. Häufig
- Loose Formation Permanent. Discard at any
time, or when a new formation is played. Each Marine is +1 defense in Ranged Combat
but -1 defense in Close Combat. Don't bunch up, you'll make easy targets. Ungewöhnlich
-
Loss of Command Permanent. Marine opponent whose last Leader has been killed has
his hand size drop by 1. Pull your team out, Gorman! Ungewöhnlich
- Lucky
Break Lucky Play on a character you control when he is about to take damage. Choose
an item to be destroyed instead. Character takes no damage. Discard item. Now
THAT was a good watch. Selten
- Malfunction Play on an item to damage it
for this turn. If the item's owner is Unlucky, the effect is permanent. Costs
2 Combat Pool. It works like this ... err, it's supposed to work. Häufig
-
March of Time All effects with a duration decrease in duration by one turn immediately.
Though you may not note its passage ... Ungewöhnlich
- Marine Short Course
Marine, Veteran Permanent. Add the Marine resource to one character you control
at the same location as your Marine. You started this. Show me everything. I can
handle myself. Selten
- Marines, We Are Leaving Marine Permanent. All of
your characters are +1 speed, but must move to the Docking Bay by the shortest
route, then evacuate. Where's the sarge ... we're outta here! Häufig
-
Masterful Shot Ranged Plus 1 to hit. In addition, plus 1 to hit if Veteran, plus
1 to hit if Marksman, and plus 1 to hit with a Scope Rifle. Costs 1 Combat Pool.
Maybe one guy in a thousand could make this shot. Selten
- Medical Assistance
Rotate a human or Predator to heal one point of damage. In addition, heal one
point if the character owns a Medikit, one point if you control a Medic that is
at his location, and two points if at an Infirmary. Battlefield medicine is a
science all its own. Häufig
- Meditation Rotate a character you control
to gain 1 Combat Pool (2 Combat Pool if Predator). Mental readiness is the key
to combat effectiveness. Häufig
- Natural Selection Unique. Permanent.
Gain 1 Combat Pool for every character your Aliens capture or kill. Survival of
the fittest. Selten
- New Era in Science Marine Your Marines learn how
to use a Predator item you control at a cost in research equal to half the item's
honor cost. Too bad we can't build them as well as we use them. Selten
-
Nobody's Home While an opponent is moving, all your characters at one location
gain 2 moves immediately. You may not enter or leave an enemy's location. Whatever
happened, we missed it. Selten
- Not So Fast Cancel any Permanent Event
card, or card with a duration of more than one turn. Costs two Combat Pool. I
may have something to say about that. Selten
- Nowhere to Hide Unique.
Character must pay 2 Combat Pool (1 Combat Pool if a Predator) to use hidden movement
this turn. And nowhere to run ... Ungewöhnlich
- Observe the Prey Predator
Each time your Predator or one of his hidden movement markers is attacked this
turn, gain 1 Combat Pool. He's stalking us ... like a hunter. Ungewöhnlich
-
On a Roll Character is allowed to roll again. Costs two Combat Pool or free if
the character is lucky. Press your advantages. Häufig
- On the Move Predator
or Tactics Your character is -2 to hit, but gains 3 moves to use at the end of
combat. Chew on that while I take a walk. Häufig
- Oops Roll a second die
when attacking. Add this roll -2 to your roll to hit. Hope you saved enough shots
to take him down. Häufig
- Overconfidence Any 6 rolled to attack a Predator
will hit this Combat round. All I need to know is where they are. Häufig
-
Overkill Plus 1 damage. In addition, +1 damage if Predator, and +1 damage if more
than one character is attacking your target. Too little is never enough. Häufig
-
Overwatch Permanent. Character may rotate to attack during the Movement round
(with +2 to hit if he has Tactics). Discard this card when the character moves
or rotates. Anything comes through that door, you drop it where it stands. Häufig
-
Panic Move an uncontrolled Supporting Character into an adjacent location of your
choice. Costs 1 Combat Pool. In case of emergency, remain calm and proceed to
the nearest exit. Häufig
- Passed By Change the target of one Alien's attack
to any other valid target. We don't always understand their behavior. Ungewöhnlich
-
Perfect Organism All injured Aliens at one location heal all damage if a kill
is made there. My mommy always said there were no monsters. No real ones. But
there are. Häufig
- Pincer Grab Powerloader Plus 2 to hit. A hit does no
damage, but the defender cannot move or rotate until the attacker leaves the location
or rotates. Don't ask what to do with it once you've got it. Ungewöhnlich
-
Pour It On Marksman, Ranged Play on a character attacking Aliens. He gets free
attacks, until he misses, at a cumulative -1 to hit. Pay 1 Combat Pool when making
each attack. Come and get it! Ungewöhnlich
- Power Outage Permanent. Characters
may not move between Elevator cards. Locations no longer have Communications or
Computers. How could they do this? They're animals! Selten
- Prepare Yourself
Veteran Player immediately refills his hand to its current size. Costs 1 Combat
Pool. Staying prepared means staying alive. Selten
- Primal Force Add 1
to either a character's Speed, Power, or rolls to hit for each 2 Combat Pool spent,
to a maximum of 2. Lasts for the rest of the turn. I'm ready man! I'm ready to
get it on! Selten
- Protect the Queen All Aliens at your Queen's location
are +1 Speed and +1 Power this turn. May only be played once per player per turn.
Their metabolism speeds up when the Queen is threatened. Häufig
- Ransack
Equipment, Military Arms, Weaponry, or Predator Item The location becomes Damaged.
Costs 2 Combat Pool. He's going to trash the place. Ungewöhnlich
- Rapid
Fire Marine, Ranged Each of your Marines makes one free attack. Costs 4 Combat
Pool. Hold the trigger down and don't let go. Ungewöhnlich
- Ravaged Chamber
Breeding Chamber, Damaged Location Play on a Damaged Breeding Chamber. It can
no longer mature Aliens. This effect is permanent. If an Alien Queen is present,
she takes 1 point of Environmental Damage. Costs 5 Combat Pool. It's the only
way to stop them from breeding. Selten
- Ready for Trouble Reveal one hidden
movement marker at the same location as your character. We're all strung out of
shape. But stay frosty and alert. Häufig
- Recon Scout Begin using hidden
movement with 2 markers. Are any of your people in "B" block? Ungewöhnlich
-
Reflexive Action Plus 1 defense. In addition, +1 defense if Predator, and +1 defense
if location if Open. Train hard enough and it all becomes a matter of reflexes.
Ungewöhnlich
- Regroup Unique. Remove this card from the game, along with
all copies (in your deck, hand, or discards) of one other card of your choice.
Shuffle your deck and discards without reducing your hand size. OK people, let's
try to avoid that mistake next time. Selten
- Remote Sensors Computers,
Marine You may view any hidden movement markers at one connected location. Smile,
you're on camera! Häufig
- Rend Alien Character does additional damage
equal to the amount by which his roll to hit exceeded his target's defense. Their
claws will tear you apart. Häufig
- Repair Damaged Item Repair a Damaged
item. Owner must be in the Machine Shop, or at a location with a Mechanic. You
really ought to take better care of it next time. Häufig
- Rescue Play
when a character gets to the Breeding Chamber before one of his species is matured.
Captive is free and undamaged. I won't leave you behind. I promise. Häufig
-
Retreat Rotate any of your characters at a location with an enemy to move them
to an adjacent location without one. Costs 1 Combat Pool per character. I like
to call it a strategic withdrawal. Häufig
- Right to the Wall Roll 2 dice
instead of 1 and take either roll. Costs 2 Combat Pool. Great achievements surface
under pressure. Selten
- Rip Asunder Queen who has hit her target applies
her damage twice. She's big. Really big. Ungewöhnlich
- Rivalry Permanent.
If none of your opponent's Marines is a leader, name any two. They may not end
the movement round in the same location. Why can't we all just get along? Selten
-
Roll with It Plus 1 resistance. In addition, +1 resistance if Veteran, and +1
resistance if using armor. INCOMING! Ungewöhnlich
- Royal Jelly Play when
a Chest Burster matures. The new Alien becomes a Young Queen or Royal Guard instead
of an Alien Warrior. Mixed from saliva, the jelly chemically signals the developing
organism. Häufig
- Sacrifice Play immediately after an opponent kills one
of your characters. You take Combat Pool from his pool equal to one-half the character's
honor value. You can't help them. You can't. Selten
- Saturation Fire Marine,
Ranged After declaring an attack, additional Marines who can target the defender
may rotate to help. The attacker gains +1 to hit for each helper (+2 if the helper
has Tactics). The attacker runs out of ammo. I capped off 200 rounds ... nothing
human could have survived. Ungewöhnlich
- Second Chance Take a card from
your discard pile and add it to your hand. Costs 3 Combat Pool. If it worked once,
it may work again. Selten
- Secure Position Confined Character may not
be attacked by more than 2 opponents this Combat round. Try to get past this.
Häufig
- Security Doors Computers, Marine For the next 2 turns, all your
opponents' move costs are doubled. We can't count on the doors to hold them. Häufig
-
Self Destruct Sequence Marine, Operations Detonates at the end of 5 turns, destroying
Operations, all connected locations, and their contents. Discard cards. You now
have five minutes to reach minimum safe distance. Selten
- Sensing Weakness
Alien Change the target of one of your Aliens at the start of Close Combat resolution.
Costs 1 Combat Pool. They're fast enough to change their target in the middle
of a charge. Häufig
- Settle the Score Veteran Defender uses only his base
resistance. Cancels all other protection. I'm gonna cut your name in 'im! Ungewöhnlich
-
Short, Controlled Bursts Veteran Permanent. This character's weapons cannot run
out of ammo. A 3-round burst is optimum. Häufig
- Situational Awareness
Examine another player's hand. Costs 1 Combat Pool. Pay attention and who knows,
you may live through this. Häufig
- Slow Motion Any effects lasting more
than 1 turn increase their duration by 1 turn immediately. In times of stress,
everything seems to go in slow motion. Ungewöhnlich
- Snapshot Ranged Play
on a character during the Combat round. The character rotates immediately to attack
at -1 to hit. You don't always have time to aim. But you better make time to hit!
Selten
- Somebody Wake Up Hicks Ready one Character. Costs 1 Combat Pool.
You're not gonna accomplish anything sleeping. Selten
- Sprint Play on
one of your characters. His movement is doubled, but his defense drops to 0 for
the rest of the turn. Sometimes the best defense is a quick pair of legs. Häufig
-
Stalking the Queen Over multiple turns, rotate 1 character at 3 different Hive
locations. He may now travel to and from the Breeding Chamber and any Hive location
for 2 moves. Effect is Permanent. Once you pinpoint its location, you can get
there quickly. Häufig
- Standoff Ranged Any Alien attacks on characters
you control at one location are canceled if those characters are not attacking.
There are very few things that will cause an Alien to pause. Selten
-
Strong Survive, The All but one Alien card you control at each location ignores
Environmental Damage this turn. Evolution has afforded them many defenses. Häufig
-
Structural Damage Play after 20 points of Ranged damage missed their targets at
one location in one Combat round. The location becomes Damaged. I don't think
the company's insurance policy will cover this. Selten
- Structural Repairs
Damaged Location Rotate an Engineer, or any character you control with a Hand
Welder, to repair his location. A new paint job and she'll be as good as new.
Häufig
- Study the Enemy Predator Place another Event card under a character
you control. In his next combat, he must play that card (discard if it is not
valid). Every detail of the prey's behavior is cataloged. Häufig
- Success
Breeds Success Marine Unique. Permanent. Gain one Combat Pool for each supporting
character you rescue. Fewer civilians to protect translates into better combat
efficiency. Selten
- Superior Analysis Leader, Tactics Unique. For each
attack this character observes this turn, at his or any adjacent location, add
1 Combat Pool to your Combat Pool. The habits of the enemy are the key to his
undoing. Ungewöhnlich
- Superior Species Alien Each Alien token on card
increases resistance by 1. Costs 1 Combat Pool. ... just one of those things was
enough to wipe out my entire crew in less than 24 hours. Ungewöhnlich
-
Sweep the Area Search your deck for the next location card. Play it adjacent to
a location where you have a character. Move the character to the new location.
Shuffle your deck. ... then establish a perimeter. Häufig
- Tail Lash Alien
Your Alien gains one free attack. If it hits, no damage is applied, but defender
loses 2 speed until the end of the next combat round. As if claws and teeth weren't
bad enough ... Selten
- Tail Spear Queen does +3 Damage Her tail is barbed
and big enough to take down anything. Häufig
- Take Aim After declaring
an attack, you make no attack this turn, but are +3 to his the same target next
turn. The laser sight of a Predator can provide pinpoint accuracy. Ungewöhnlich
-
Take Cover Plus 1 defense against Ranged attacks. In addition, +2 defense if character's
location has Cover. What they can't see they can't hit. Häufig
- Take Him
with You Marine Play on a Marine who was just hit with enough damage to kill him.
The Marine gets one free attack against his killer before the damage is applied.
I can even the score. Häufig
- Take Names Gain 1 Combat Pool for each character
or group your characters hit this turn. May only be played once per player per
turn. ... and we're gonna kick some! Ungewöhnlich
- Take the Initiative
Attack at +1 to hit. You do no damage, but every point you roll above your target's
defense reduces his Combat Pool by 1 Combat Pool. Costs 1 Combat Pool. He who
hesitates is lost. Ungewöhnlich
- Takedown Strike Plus 1 to hit in Close
Combat. In addition, +1 to hit in Close Combat if the attacker is Lethal. Hit
hard enough, and they WILL fall. Häufig
- There's Something in Here Play
when an opponent enters one of your Hive locations. You immediately gain an Alien
Warrior token on your Breeding Chamber. They are everywhere in those hives. Selten
-
This Changes Everything Player shuffles his hand into his deck and redraws a new
hand. Costs 3 Combat Pool. This is not a situation we had planned for. Selten
-
Tight Formation Permanent. Discard at any time or when a new formation is played.
Each marine is +1 defense in Close Combat but -1 defense in Ranged Combat. Keep
close and cover each other! Ungewöhnlich
- Tighten the Perimeter Switch
the position of two of your locations. Costs 1 Combat Pool per character at each
location. Don't give them too many avenues of attack. Selten
- Trick of
the Light? Predator Switch the location of 2 of your hidden markers for 2 Combat
Pool, or for 4 Combat Pool if one of the markers is about to be revealed. Everyone
switch to infseltend! Selten
- Trip Cancel an Event card that increases
a character's defense. Must be played before the die is rolled. Costs 1 Combat
Pool. Watch out for loose wiring and cables. Ungewöhnlich
- Twice As Deadly
Pay 3 Combat Pool (or 1 Combat Pool if Alien) to find more than one Supporting
Character with one search activity. They won't stop until we're all dead. Ungewöhnlich
-
Twitchy Artificial Person Synthetic Character may not move or rotate for the rest
of the turn. A few deaths were involved. Selten
- Weapon Cache Permanent.
Adds Weaponry resource to a location, or Military Arms if Weaponry is already
present. Hey, hey, hey! Take a look at what I just found. Häufig
- Welcome
to the War None Attacker rolls two dice instead of one and must use the lower
roll. Costs two Combat Pool (or free if the attacker is unlucky). Now get moving!
Selten
- Where There's One Breeding Chamber A captured Supporting Character
matures into 2 Chest Bursters instead of 1. If you know of one, you can be sure
there are others. Häufig
- Will to Live, The Play on a character who has
just been killed. He actually survives, 1 damage short of death. Costs 3 Combat
Pool. Put away your handkerchiefs, will ya? Selten
- You Want Some of This?
Ranged Character makes one free Ranged attack against every character who has
targeted him for Close Combat. And you, you want some of this? Häufig
Aliens vs. Predator CCG Kartenliste II

Predator Characters
- Ambushed Predator Unique. Automatically captured
if found by Aliens. May be controlled by the first Predator player to find it.
The Predator player may evacuate Ambushed Predator for 5 honor. May not be found
or controlled by Humans/Synthetics. He dishonored his clan. Selten
Bounty
Hunter 9 honor. +1 to hit with any Predator Item that uses Binding. May carry
up to 2 Captured characters at no penalty. May only gain Honor through capturing,
not killing. He understands the TRUE value of the prey. Selten
Dark
Shaman 7 honor. Dark Shaman may rotate at any time during the Combat round to
redirect a successful attack on another character at same location to himself
at +1 damage. We suspect they have a primitive religion. Selten
High
Adjudicator 14 Honor. Whenever Adjudicator kills a character, gain one Trophy
token. At any time, remove Trophy tokens to gain an effect until the end of round.
Each effect may only be used once per turn. His word is Law.
Promotion
Loose Tusk 6 honor. If Loose Tusk attacks in Close Combat, all Predators
gain +1 to hit his target for this turn. He sets the prey up, the others take
it down. Ungewöhnlich
Night Shade 6 Honor. May rotate to heal 1 damage from
any Predator(s) at same location. (This effect may be used upon multiple Predators
at once.) Painful but effective. Ungewöhnlich
Shadow Blade 7 honor. +2 damage
with any Claws. Shadow Blade has -1 to hit with Ranged weapons. Gains 1 additional
hidden marker when using hidden movement. The loss of an eye, only sharpened Ungewöhnlich
Silent Wraith 12 honor. You may rotate and spend 2 Combat Pool to look at target
opponent's hand of cards after the Discard and Draw phase, and discard 1 card
of your choice. It knows our every move! Selten
Alien Characters
- Cloned Alien Warrior Cloned Warrior does Power +3 damage. Can only
be used if the Aliens player began the game with a Cloned Queen. The Bio-Weapons
division should be pleased. Ungewöhnlich
Cloned Queen Can never move. Cloned
Queen does Power +3 damage. (See Resurrection rules supplement.) May not mature
into Warrior Queen. Her Majesty, here, is the real payoff. Selten
Face Hugger
+1 defense. May not enter locations which do not have the Hive resource. May not
attack during the Combat round, but may rotate to make a free attack at -2 to
hit during the Movement round. If this attack is successful, target gains the
Infected resource and Face Hugger is discarded. Magnificent, isn't it? Häufig
Newborn +2 damage. May replace the Cloned Queen during Aliens Mature step.
Must consume any Aliens at same location (see Resurrection rules supplement).
A beautiful, beautiful butterfly! Selten
Marine/Rogue Characters
- Call
Rotate Call at a location that has the Communications resource to gain 1 Combat
Pool. Call may use events that require Computers resource for 1 Combat Pool per
use. She's just a little girl playing pirates. Selten
Christie +2 to hit with
Prohibited Ranged weapons. If Christie rolls an unmodified 6 to hit with a Prohibited
Ranged weapon, he does +4 damage. I don't trust anyone. Selten
Creepy Pay
1 Combat Pool during the Movement round to allow Creepy to use 1 hidden movement
marker until the end of the turn. There's something strange about that guy. Häufig
Doctor Wren Friendly characters who generate research points generate +1 research
point at his location. Rotate Wren to spend 2 research points and gain 1 Combat
Pool. May not use Military Arms. Why does nobody listen to me? Selten
Elgyn
Elgyn may use any Ranged items that he takes from opponent characters, regardless
of their normal restrictions. (This effect involves picking up items that an opponent
has dropped for whatever reason, voluntarily or involuntarily; eg. death, disarmed,
etc.) I will cut your throat and leave you here to die. Selten
Hillard When
Hillard and Elgyn are at the same location, Hillard and Elgyn gain +1 to hit when
attacking with Prohibited Ranged items. Best co-pilot anyone could ask for, or
pay for. Häufig
Johner Rotate Johner during the Rogues Close Combat
declaration to force any one non-Veteran character at his location to drop a Ranged
item of Johner's choice immediately. Johner may use a Draco Double- Burner. I
mostly just hurt people Selten
General Perez +1 Speed for all of your characters
with Speed stat greater than zero at his location. Oh BOY am I thinking termination!
Selten
Pvt Distephano Distephano may be chosen as a Rogue starting character.
In addition, if controlled by the Marines player, he may begin play with a Lacrima
99 by spending your starting Combat Pool.
Beggin' your pardon sir, but f---
you! Häufig
Ripley 8 At the start of every Ready round, remove 1 damage token
from Ripley 8. Aliens can only attack to capture Ripley 8. Ripley 8 may use Lacrima
99. Ripley 8 is considered to have the Alien resource for the purpose of playing
the Acid Splash and Acid Spray event cards. I can feel it...behind my eyes...I
can hear it moving. Selten
Rogue Assassin Assassin may use Camouflage, Scope
Rifle, and Rifle Attachments (regardless of normal restrictions). When you want
the job done right, get a professional. Promotion
Rogue Mercenary Multiple
Rogue Mercenary characters may be in play at the same time. Rogue Mercenary is
+1 to hit with Prohibited Ranged weapons when at a location with another Rogue
Mercenary. Not cumulative. Mercenaries are a pestilence on our society. Häufig
Vriess May begin game with P.T.V. +2 damage with Collapsible Shotgun. Whenever
Vriess searches for items, he may find 2 items instead of just one. Who were you
expecting? Santa Claus? Selten
Secondary Characters
-
Avery G Singular. May only be controlled by a Rogue player. Dangerous unless heavily
inebriated. Ungewöhnlich
Doctor Gediman Singular. Rotate to cancel Alien Birth
as it is played at his location. OR rotate to gain 1 research point. May not use
Military Arms. Can we keep her alive? Ungewöhnlich
Purvis Singular. Counts
as 3 Supporting Characters for Marines. Inside me? What's inside me? Ungewöhnlich
Predator Items
- Acid Rounds Scattergun Ammo. Scattergun
does 6 damage, and one item of hit target is destroyed by Acid, discard it. (The
owner of this card chooses which item is destroyed.) Aliens suffer no damage from
this attack. Discard this card after 6 uses. The best of both worlds Ungewöhnlich
Decompression Valves Mask Attachment. Provides protection from Environmental
Damage for 1 round. Discard after use. They can follow you anywhere Selten
Force Net Dart Ammo. Binding strength 12. Darts do no damage, but a character
hit is considered bound (see Resurrection rules supplement). This character may
not move or be moved in any way. Discard this card after 6 uses. Now you know
how the fly feels. Ungewöhnlich
Hunter's Caster 8 damage. Cannot run out of
ammo. Damaged while at Submerged locations and Water Processing. Smaller and lightweight
but with plenty of punch. Selten
Hunters Cloak Camouflage Suit Attachment.
Owner may use an additional hidden marker when using hidden movement. Someone
just shoot that cat! Selten
Neuro Toxin Dart Ammo. A target hit by Neuro Toxin
has its Speed reduced by 2 for 2 turns. Discard Toxin after 5 uses. Silent, swift
and deadly. Ungewöhnlich
Venom Cloud Module Rotate character and discard Venom
Cloud Module. All characters at this location take 2 Environmental Gas damage
at the end of the next round. Predator gains no Honor from characters killed by
the Venom Cloud Module this turn. Effects of multiple Venom Cloud Modules in one
turn are not cumulative. Dishonorable but effective. Selten
Marine/Rogue Items
- Collapsible Shotgun Short-Ranged: +2 to hit and
7 damage. Long-Ranged: +0 to hit and 4 damage. An Alien killed by this Shotgun
adds +2 damage to the Acid Splash event card. Wanna' check the chair? Häufig
Draco Double Burner 9 damage. When Draco is found, you may immediately search
your draw deck for the first valid Rifle Attachment and add it to Draco. Grenade
Launcher is considered a Rifle Attachment when used with Draco and may fire in
Submerged locations. Everything you need for a party. Ungewöhnlich
Flechette
Rounds Weaponry Ammo. Flechette Rounds add +3 to the current weapon's damage against
targets without Armor. Weapons using Flechette Rounds do no damage against targets
with Armor. Discard this card after 6 uses. Not your standard issue Häufig
Lacrima 99 +1 to hit if owner is a Scout or Sniper. 9 damage. When Lacrima is
found, you may immediately search through your deck for a Halogen Attachment and
add it to Lacrima. The Pulse Rifle of the future. Häufig
M220 Uranium Grenade
Rotate owner to activate Grenade during the Marines combat declaration.
Roll a die. That number of characters at same location must immediately take 1
point of Environmental Gas Damage (Grenade owner's choice). Discard Grenade after
use. Not cumulative with other M220 Gas damage. Grenaaaaade!!!!! Ungewöhnlich
M237 Enhanced Silencer Scope Rifle Attachment. If the character using this attachment
is a hidden Sniper, he may remain hidden while attacking with the Scope Rifle
at -2 damage. He may attack with the Scope Rifle from any of his Hidden Movement
Marker positions, regardless of her/his true position. Stealth can save your life.
Promotion
M91 Flamer Unit Rifle Attachment. Rifle does 7 damage, +1 damage
to Alien groups for each Alien token. This attachment is considered damaged while
in Submerged locations. Things are about to get toasty! Ungewöhnlich
Personal
Transport Vehicle Does not require the Driver resource. If owner is a Rogue, rotate
P.T.V. to conceal one weapon. This does not cause the owner to rotate. Selten
Portable Data Drive Character with Portable Data Drive may rotate at a location
with Computers or Hi-Tech to gain 1 Data token on the Drive. Storage Capacity
of 5 tokens. Data tokens are lost and Drive is permanently damaged if it is ever
in a Submerged location or Water Processing. Dependable and fast. Thats
what we need. Häufig
Prohibited Imports Scanner Rotate Scanner at any time
to target 2 characters present. Targeted characters must immediately reveal any
concealed items that they are carrying. This occurs before Rogues may make free
concealed weapon attacks. There are no weapons allowed on board, sir. Häufig
Thermos gun 7 damage. Owner may change target of Thermos Gun at any time before
the die roll. An Alien killed by this Shotgun adds -1 damage to the Acid Splash
event card. My own recipe - way more dangerous. Ungewöhnlich
Wrist Guns When
declaring an attack with Wrist Guns, character may declare two separate targets;
roll to hit each target separately. 6 damage per hit. We 'spectin' any trouble?
Ungewöhnlich
Zip Gun 6 damage. Zip Gun automatically reconceals at the end
of any round, owner is not forced to rotate for this effect. Handy in emergency
situations. Häufig
Location Cards
- Alien Lab
Aliens gain -2 to their hit rolls and -2 to their defense at this location. Ungewöhnlich
Chapel Rotate Chapel and a character you control here to gain 1 Combat Pool Don't
tell me your programmed for that. Selten
Genetics Lab May be played adjacent
to Waste Tank 5 location. Lab Workers may be found here. This is where we make
miracles happen. Häufig
Flooded Corridor This location is distinct. It is
not the same location as any other Flooded Corridor. Häufig
Galley Child may
be found at this location. Häufig
Hatchery Rotate a character during the Search
round to bring a Face Hugger character into play at this location. Characters
may not use Hive movement to and from this location. These people sold your cryotubes
for experimentation. Selten
Lower Level Living Quarters Pet may be found at
this location. Häufig
Medical Lab Rotate a Medic or Lab Worker that you control
at this location to remove all damage from 1 character present. You may find Physician
here. It takes a very steady hand
. Ungewöhnlich
Pressure Doors Barrier
8. During Movement or Search rounds, rotate a Human or Synthetic character that
you control to place Pressure Doors between characters current location
and an adjacent location. Any Humans or Synthetics may move past this barrier
freely. Seal that passage! Ungewöhnlich
Resin Barrier Barrier 8. During Movement
or Search rounds, rotate an Alien Character you control to place Resin Barrier
between characters current location and an adjacent location. Aliens may
move past this barrier freely. Looks like some sort of secreted resin. Ungewöhnlich
Storage Facility After rotating a character to search here, that character must
roll a die. If the roll is 1-3, nothing may be found this turn. Vriess does not
suffer this penalty. Everything is here if you know where to look. Selten
Waste Tank 5 Genetics Lab may be played adjacent to this location. Aliens may
move to or from this and any other Hive location for 2 moves. It was the only
place big enough for her
Häufig
Event Cards
-
Acid Attack Rotate one Alien character you control during the Close Combat Declaration
step to declare a Short-Ranged attack. If target is hit, roll a die: 1-4, Target
takes 1 Environmental Acid damage; 5-6 target discards one item of the owning
player's choice. This attack is not modified by Alien tokens. They're FULL of
surprises. Häufig
Alien Sacrifice Discard 1 Alien token or 1 Alien character
card that you control to discard a Barrier at this location. They serve only one
purpose, and they'll give their lives for it. Häufig
Aquatic Agility +2 to
hit. In addition, if Alien, may move one additional location after combat. I thought
it was a shark! Häufig
As the Queen commands During the declaration phase
of the Combat round, a Cloned Alien that you control must make a free attack on
a target at the same or adjacent location. Discard this Cloned Alien after this
event's resolution. Costs 2 Combat Pool plus 1 for every two tokens on Alien,
round down. She gives their lives for the hive Promotion
Black Market Permanent.
Play on a location. Once per turn, pay Combat Pool to add 1 resource to this location
for the duration of that round: 1 for Equipment, 2 for Weaponry, 5 for Military
Arms, 10 for Predator Item. Black Marketeer may be found here. Anything for a
price. Ungewöhnlich
Bloody Trophy Play on the table. Whenever a Predator that
you control makes a kill, you immediately draw 3 cards and then discard 1 of the
3. Discard this Event card after 5 turns. You may only have one copy of this card
in play at any time. Want another souvenir? Selten
Breath Analyzer Permanent.
Play on Pressure Doors; Pressure Doors are now Barrier +2, and only characters
that you control may pass freely through the targeted Pressure Doors. No more
than 1 Breath Analyzer may be played on a single Pressure Doors Barrier. Thank
you General Perez. Ungewöhnlich
Calling in the favors Unique. Play at the
start of the Movement round. All Rogues beginning the Movement round in any Entry
location may rotate to download data, evacuate hostages, or both. In addition
to the cost of 3 Combat Pool, the player of this card loses all remaining Combat
Pool. You owe me. Selten
Clear us a path Discard any one barrier in play.
May not be played by Aliens player. What do you mean weve only got 9 minutes?
Ungewöhnlich
Code 8 All Rogues at 1 location must immediately reveal all concealed
items. You're all under arrest for a Code 8, which is concealed weapons!!! Selten
Coolant Leak Roll a die every time a Low location is brought into play: 1-4 no
effect, 5-6 location gains the Submerged resource. Ungewöhnlich
Criminal Instinct
Roll a die. That number of Rogues at one location may either all move one adjacent
location immediately OR gain +2 to hit. The player of this card chooses which
option the Rogues will use and to which single adjacent location the Rogues move
(if that option was chosen). Its like a fire drill, only with bullets. Selten
Defensive Position Each character at location with Cover gains +1 defense. Each
character at a Confined location may only be attacked by 1 character. Each character
at an Open location gains -1 defense. These effects do not apply to any starting
locations. Promotion
Desperate for Air Target character must immediately re-roll
a drowning roll. Are you sure about the distance? Ungewöhnlich
Distraction
Rotate one Predator that you control and target 1 opponent with characters at
the same location. The targeted opponent must rotate up to 2 characters at that
location he/she controls immediately, with no effect. The owner of this card chooses
which 2 characters are to be rotated. Cost 2 Combat Pool. What was that? Ungewöhnlich
Egg Clutch Permanent. Owner of this card may rotate Egg Clutch at any time to
make a free attack at -2 to hit on any non-Alien character at its location. If
target is hit, it takes no damage, but gains the Infected resource. Only one Egg
Clutch per Hive location. They laid a trap for us! Selten
Enhanced Cunning
Rotate Cloned Alien that you control. Gain 1 Combat Pool for every two tokens
on that Alien. Round down. How did it know to do THAT? Selten
Establish the
Hive Permanent. 3 Cloned Aliens may hive a location, rather than 4. Cloned Alien
tokens count towards the required total. Discard this card after 5 turns. Build.
Kill. Breed. It's all they know. Ungewöhnlich
Experimental Research Permanent.
Place all your research points (RPs) on this card when it is played. During the
Ready round, you may remove 2 RPs to increase your hand size for this turn by
+1 (cumulative). Discard this card when its RPs are depleted and roll a die: 1-4
no effect, 5-6 permanent -1 to your hand size. This is very delicate work. Selten
Face Burster Permanent. Play on Infected character. When Infected character bursts,
Face Burster makes a free attack at -1 to hit against one random non-Alien character
present for 6 damage. haracters killed by Face Burster attack are considered killed,
not captured. Theres an alien inside you. A particularly nasty one. Häufig
Fight or Flight Target a Main Character or a hidden marker at same location as
an opposing Main Character. The targeted character/marker must immediately move
to an adjacent location. The owner of this card determines which adjacent location.
Better make up your mind. FAST. Selten
Flooded Permanent. Target Low location
gains the Submerged resource. Someone must have opened the cooling valves. Ungewöhnlich
Genetic Experiment: Accelerated Metabolism Singular. Permanent. All
Cloned Aliens in play gain +1 Speed. They grow faster, they move faster, they
kill faster. Selten
Genetic Experiment: Armored Exoskeleton Singular. Permanent.
All Cloned Aliens in play gain Armor 1. This new breed developed bony ridges after
repeated exposure to physical trauma. Selten
Genetic Experiment: Intrinsic
Flaw Singular. Permanent, spend 5 research points to bring this card into play.
All cloned Aliens are -1 to hit when attacking any of your Human or Synthetic
characters. This genetic flaw was built into them... Ungewöhnlich
Genetic
Experiment: Natural Camouflage Singular. Permanent. Whenever Cloned Aliens at
Hive locations move, they may use 1 hidden movement marker each. An Alien's hidden
marker is revealed
when it enters a non-Hive location. Any player may spend
5 Research points during the Search Round to cancel and discard this event. Keep
your eye on that one. Selten
Good to Go Each Human character may begin with
1 Weaponry item (not Shotguns). Aliens may begin with an additional 2 Chestburster
tokens at a Breeding Chamber. Each Predator character may begin with 1 Predator
Item worth up to 4 Honor. Any player who takes advantage of Good To Go, begins
the game with no Combat Pool. Selten
Halogen Attachment Shotgun or Rifle Attachment.
The character carrying this item is unaffected by penalties from Low Light Levels
and the Dark resource. A hidden owner must declare his attacks at the same time
as unhidden characters. Just the thing for low-light environments... Häufig
Hit Below the Belt All characters at this location gain +1 to damage. In addition,
each Rogue at this location must roll a die: 1: this attack misses, 2-5: +1 damage,
6: +2 damage and 1 random item on their target becomes permanently damaged. That's
GOTTA hurt! Ungewöhnlich
Human Cargo Play on a location. During the Search
round, Human Supporting Characters may be found at this location regardless of
their individual restrictions (ie: where they are normally found), but come into
play Infected. Ship? What ship? Where am I? Selten
I Thought You Were Dead
Unique. During the Search round, pay 10 Combat Pool to bring your Main Character
who was killed back into play with one damage counter, at a location with any
other characters that you control. (Only pay 5 if character is Lucky, or is any
Ripley.) May not be played by the Aliens player or on a character who is Unlucky.
Remove this card from the game when used. Yeah, I get that a lot. Promotion
If He Dies, You Die... Play on any Medic or Lab Worker you control at a Lab or
Infirmary. Remove Infected from any one character at that location. Listen here,
Ill make you a deal Selten
I'm Okay... Permanent. Play on an Infected
character. Immediately discard this card following a failed Infected roll. You
must re-roll a failed Infected roll this character just made. Really. I feel good.
Ungewöhnlich
Into the Tunnels +1 defense. In addition, +1 defense if hidden,
+1 defense if Scout. What's to like? Häufig
Invasive Surgery Permanent; spend
5 research points to bring this card into play. Rotate any Medic or Lab Worker
that you control at any Lab or Infirmary to remove Infected from any one character
at that location. May not be played or used by the Rogue player or Predator player.
Okay, you got it. Now whatta we DO with it? Selten
It's Too Late!!! Play on
an Infected character. This character must immediately make an Infected burst
roll (see Resurrection rules supplement). Cost 2 Combat Pool. Anytime now that
little monster will burst through your ribcage and youll die. Ungewöhnlich
Keep 'em Down Play this card immediately after a character hits but does not kill
his target; this character gains a free attack at -2 to hit against the same target.
I said, 'STAY down!' Ungewöhnlich
Last Stand Play when you only have one Marine
Main Character in play. Remove all damage tokens from this Marine. This character
gains +2 to hit and +2 damage. In addition, this character may declare one additional
attack with the same weapon during the Combat round, while at locations with Cover
or Confined. Discard this card after 5 turns. Who wants some? Selten
Learn
By Doing Play after all attacks (including normal and free attacks) are resolved.
If all characters targeted by characters you control were killed, gain 3 Combat
Pool per target. You want something done right ... Ungewöhnlich
Let the Army
Guys Deal While in play, Retreat event card allows all Rogues and Hostages to
rotateand move at no Combat Pool costs. Discard this card after 5 turns. We've
got our OWN problems. Ungewöhnlich
Lock the Door Target a location with Hi-Tech
or Communications or Computers at beginning of Movement round. Characters may
not enter or leave that location until the following turn. May not be played by
Aliens player and does not impede Hive movement. Dont you leave us you bastard!
Ungewöhnlich
Low Light Levels Subtract 1 from all to hit rolls. This penalty
does not affect Predators with Masks, Aliens at Hive locations, Sentry Guns, or
Humans with Infrared Binoculars or Halogen Attachments. Selten
Mirror Image
Play at the end of Predator movement segment. A Predator may have 2 hidden markers
from the same Predator in 1 location until the end of this turn. I think I hit
it! Häufig
Non-Human Presence Detected Roll a die. You may view up to that
number of non-Human hidden markers at any connected locations. May not be played
by Aliens player. Your attention, please. This is not a drill. Selten
Not
That Way Play at beginning of Movement round. Target one player and one location.
The targeted player may not move his characters into that location this turn.
It's a dead end! Selten
Out of Breath Character at Submerged location must
immediately make a drowning roll. Subtract 2 from the number rolled, but if the
character takes damage, it takes only 1 point of Environmental damage. (See Resurrection
rules supplement.) Not how Id want to go. Ungewöhnlich
Pack Tactics
Play when one Predator hits its target in combat; a second Predator within range
may immediately make a free attack at the same target at -1 to hit. Youll
never see where the kill-shot came from. Selten
Plasma Overcharge Permanent.
Play immediately after an attack with a Caster weapon has been declared. That
weapon is permanently damaged and its attack is cancelled. Discard this card when
weapon is repaired. Any technology would fail under these conditions. Selten
Pointman Is Hit Play immediately after a Marine you control is killed. Rotate
one character you control to search through your draw deck for the first Weaponry
or Military Arms card. Add this card to the rotated character, regardless of the
weapons restrictions. Sarge, won't be needin' that anymore
Häufig
Quick Escape All Rogues present must move to a single adjacent location. The owner
of this card chooses which single adjacent location. I always know where the nearest
exit is. Selten
Recalibrate Ground Level Unique. Play this card on location
and rotate a Synthetic you control at that location. After the Search round, when
this card's duration has expired, destroy this location
and all connected
locations and their contents. Lasts 3 turns. Costs 3 Combat Pool when used by
the Rogue player and 6 when used by any other player. If you cant blow it
up, then make it crash. Selten
Rig it up Permanent. Rotate a Mechanic you
control to modify a weapon in your Mechanics possession. Declare one permanent
effect when played: weapon is +1 to hit, OR weapon is +1 damage. Each time the
weapon is used, roll a die. On an unmodified 1, weapon is permanently damaged.
See what you can do with this. Häufig
Share the Pain Play immediately after
a Predator character is hit. -1 to a Predator's resistance. In addition, target
player who just hit this Predator must immediately discard 3 cards at random from
his/her hand. You really dont want to piss them off. Häufig
Shortcut
Play at the start of movement. All players find the first Cross-location in their
decks, and play them immediately. Shuffle the decks. I know the way, its
just 200 meters from here. Selten
Sporting Chance Play on a Predator character.
As long as this Predator does not use hidden movement, every controlled character
that this Predator kills or captures, is worth an additional +1 honor. iscard
this card as soon as the Predator uses hidden movement. Only 1 Sporting Chance
per Predator character. Discard this card after 5 turns. Try, try again. Selten
Strong Arm Tactic Play immediately after a Rogue that you control has hit his/her
target. That attack does half damage (round down) and forces target to drop one
random item. Any Rogue that you control at that location may immediately rotate
to pick up the dropped item. Gimme that ... Selten
Terrorized May not be played
by Marines player. Target Supporting Character immediately moves its full movement.
The owner of this card chooses the character's route of movement. You may only
play one Terrorized per turn. Rational thought stops when fear takes over. Häufig
The Queen is Dead Newborn must immediately discard all remaining Gore tokens with
no effect. All bonuses previously purchased remain in effect. ...and its
so lonely all alone. Selten
The Water's Fine Cancel or counter any Event with
the Submerged restriction. As long as you don't mind sharing it with a few xenomorphs...
Häufig
Trick Shot -1 to hit, but target uses only base defense. All defensive
bonuses on target are ignored. Maybe one guy in a thousand could've made that
shot. Selten
Underwater Debris Target character may not move from current
location for the rest of this turn. This is bad. Very bad. Ungewöhnlich
Unexpected
Benefits Every player gains 1 Combat Pool. In addition, the owner of this card
gains 2 research points if a character he/she controls is currently at a Lab location.
Think of it as a gift. Häufig
Aliens vs. Predator CCG Preisliste
>>>>
[Aliens vs. Predator CCG Preisliste | Die
nachfolgende Liste enthält Preise in USD ($) von verschiedenen amerikanischen
(und englischen) Händlern. Solche Preise sind in meinen Augen natürlich überteuert
und von Fan zu Fan sollte man einfach tauschen bzw. DM 0,30 pro Karte berechnen.
Man muß es ja nicht übertreiben. Die Preise dienen nur der Orientierung, was die
Sammlung wert sein könnte, wenn man sie an einen Sammler mit zuviel Geld verkauft.
Sollten irgendwelche Angaben nicht korrekt sein, so bitte ich um Hinweise. Außerdem
tausche und kaufe ich Karten, da ich leider noch nicht alle besitzte (und das
ist mein Ziel). Also ran an die Tastatur..Die
nachfolgende Liste enthält Preise in USD ($) von verschiedenen amerikanischen
(und englischen) Händlern. Solche Preise sind in meinen Augen natürlich überteuert
und von Fan zu Fan sollte man einfach tauschen bzw. DM 0,30 pro Karte berechnen.
Man muß es ja nicht übertreiben. Die Preise dienen nur der Orientierung, was die
Sammlung wert sein könnte, wenn man sie an einen Sammler mit zuviel Geld verkauft.
Sollten irgendwelche Angaben nicht korrekt sein, so bitte ich um Hinweise. Außerdem
tausche und kaufe ich Karten, da ich leider noch nicht alle besitzte (und das
ist mein Ziel). Also ran an die Tastatur...]
<<<<
Premier Edition Einzelkarten
Preise (Sammler)
- 2 x 2 formation $2.50
A bad feeling $2.50
A kill with no honor $0.15
Access Space $0.80
Access Tunnel $0.80
Acid Resistant Claws $0.80
Acid Splash $0.15
Acid Spray $0.80
Activate
Self Destruct $0.80
Adapt and Overcome $2.50
Adrenaline Rush $0.15
Advantageous Terrain $0.15
Aggravated Wound $0.80
Air Control Fans -
Airlock $0.15
Alien Birth $3.00
Alien Hunter $0.80
Alien Pursuit $0.15
Alien Queen $0.15
Alien Stealth $0.15
Alien Warrior $0.15
Alien Wave
$0.15
Ambush $0.15
Ambush Point $2.50
Armory $0.80
Ash $7.50
At any price $2.50
At the limit $2.50
Atmosphere Processor $0.15
Baptism
of Fire $0.80
Barracks $0.15
Battle Standard -
Battlefield Chaos $0.80
Battlefield Medicine ????
Berserk -
Bishop $13.00
Black Marketeer
$4.50
Blaze the Path $0.80
Block $0.15
Body Slam $0.15
Booby Trap
$2.50
Bottled Courage $0.15
Breakthrough! $0.80
Breeding Chamber $0.15
Bug Hunt $0.80
Burst Pipe $3.00
Calculated Risk $0.15
Camouflage $4.00
Camouflage Suit $0.15
Captured $0.15
Cargo Bay $0.15
Carpe Corpus
$0.80
Carter Burke $5.50
Ceiling Highway $0.80
Ceremonial Armor $0.15
Chemical Base $0.15
Chest Burster $0.15
Child $0.15
Close Quarters
$0.15
CN-20 nerve gas $4.00
Cocooned victim $3.00
Collapsible spear
$0.80
Combat knife $0.80
Combat Mastery $2.50
Committed posture $2.50
Communications Array $0.80
Communications Center $0.15
Company official
$0.15
Computer center $0.15
Concentrated Fire $0.15
Conestoga Class
-
Corporate Agent -
Corporate Office $0.15
Corridor $0.15
Counter
$0.80
Cover Formation $0.15
Covering Fire $0.80
Cower $0.15
Cpl
Ackels $0.15
Cpl Brown $0.15
Cpl Hicks $11.50
Cpl Myler $0.80
Crazed Civilian $0.80
Critical Hit -
Crossfire $0.15
Crude Explosives
$0.15
Cryonics Chamber $0.15
Cunning Hunter $0.15
Dallas $6.50
Darts $0.15
Dead End $2.50
Death From Above $3.00
Defend the Hive
$0.15
Demolition charge $0.80
Desperate Leap $0.15
Desperate Shot
$0.15
Deteriorating Situation $0.80
Dire Straits $0.80
Disarmament
$0.80
Disengaging Attack $0.15
Dishonor $0.15
Display of Skill $3.00
Dissection $0.80
Dock Worker $0.80
Docking Bay $0.15
Dodge $0.15
Dodge and Roll $0.15
Double Packed Ammo $0.15
Dwindling Options $0.80
Eager Youth $0.15
Eat This! $0.15
Eat Vacuum $0.15
Egg Sack Detachment
$4.00
Electronics Tech $0.15
Elevator $0.80
Emergency Escape Vessel
$2.50
Empty $0.80
End of the Line $3.00
Engineer $0.15
Engineering
$0.15
Equipment Warehouse $0.15
Evacuation $0.15
Experimental rifle
$5.50
Extra Ammo $0.15
Extremely Agitated $2.50
Face Hugger Attack
$0.15
Facing Bad Luck $2.50
Fast Claw $0.80
Field Pack $0.80
Field
Promotion $2.50
Fiery Defense $0.80
Fire Alarm $2.50
Flack Jacket
????
Flanking $0.15
Flesh Wound $0.15
Fog of War $0.80
Fortify
$2.50
Found Em $0.15
Frenzy $2.50
Friendly Fire $2.50
From
Behind $0.80
Garrison Pack $0.15
Get away from her $0.15
Ghost Image
$0.80
Good shot $0.15
Got It $0.15
Grapple $0.15
Gray Stripe $0.15
Grenade Launcher $0.80
Hacker $0.80
Hand Welder $0.80
Hardpoint $2.50
Have me some fun! $0.80
Head Shot $0.80
Heat of Battle $0.80
Heroic
Stand $3.00
Hidden $2.50
Hidey Hole $2.50
Hive Construction $0.15
Hived Airlock $0.80
Hived Corridor $0.80
Hived Cryonics $0.15
Hived
Engineering $0.15
Hived Hall $0.15
Hived Lounge $0.15
Hived Main Corridor
$0.15
Hived Passage $0.15
Hived Plant $0.15
Hived Processor $0.15
Hived Quarters $0.15
Hived Shop $0.15
Hived Storage $0.15
Honored
Elder $6.50
Hull breach $3.00
Hunters Mask $0.80
Hunting Kit
$0.15
Huntmaster $8.00
I can take it $0.80
I can't lock in! $0.15
I work best alone $2.50
If it bleeds $0.15
Infirmary $0.15
Infrared
Binoculars -
Instinctive Escape $0.15
Isolated Corridor $0.80
It was
a bad call $0.15
It's just the cat $0.15
Juggernaut $2.50
Kane $4.50
Kill and kill again $0.15
Kitchen $0.15
Know your enemy $2.50
Lab
Worker $0.80
Lambert $5.50
Landing Pad $0.15
Laser Sight $0.15
Lay of the Land $2.50
Learning Experience $2.50
Let's Rock $0.80
Like
a ghost $0.80
Limb from Limb $0.80
Living Quarters $0.15
Long Range
Shot $0.15
Look Sharp $0.15
Loose Formation $0.80
Loss of Command
$0.80
Lt Campbell $0.80
Lucky Break $2.50
M240 Flame Thrower $0.80
M3 Body Armor $0.15
M41A Pulse Rifle $0.15
M42A Scope Rifle $5.50
M56 Smart Gun $0.80
Machine Shop $0.15
Main Corridor $0.15
Makeshift
Weapon $0.15
Malfunction $0.15
March of Time $0.80
Marine Private
$0.15
Marine Short Course $2.50
Marines, we are leaving! $0.15
Mask
$0.15
Masterful Shot $3.00
Mechanic $0.15
Medical Assistance $0.15
Medikit $0.15
Meditation $0.15
Meeting Hall $0.15
Melee Claws $0.15
Mess Hall $0.15
Mk 35 Pressure Suit $0.80
Mk 50 Compression Suit $3.00
Motion scanner $0.15
Naginata $4.50
Natural Selection $3.00
New Era
In Science $2.50
Nobody's Home $2.50
Not so fast $2.50
Nowhere to
hide $0.80
Observe the Prey $0.80
On a roll $2.50
On the move $0.15
Oops $0.15
Operations $0.15
Outcast $4.50
Overconfidence $0.15
Overkill $0.15
Overwatch $0.15
P-5000 Powerloader $0.80
Panic $0.15
Parker $6.50
Passed by $0.80
Perfect Organism $0.15
Personal Data
Locator $3.00
Pet $0.15
Pet Hybrid $0.80
Physician $0.80
Pincer
Grab $0.80
Plasma Caster $0.80
Pounce ????
Pour It ON! $0.80
Power
Outage $2.50
Power Plant $0.80
Predator Hybrid $6.50
Predator Medikit
$0.15
Predator Mothership $4.50
Predator Ship $0.80
Predator Shuttle
$0.15
Prepare Yourself $2.50
Primal Force $2.50
Programmer $0.80
Protect the Queen $0.15
Pvt Hewitt $0.80
Pvt Hudson $9.00
Pvt Masters
$0.15
Pvt McIntyre $0.15
Pvt Rogers $0.15
Pvt Von Gries $0.15
Quarantine $0.80
Quartermaster $4.00
Ransack $0.80
Rapid Fire $0.80
Ravaged Chamber $2.50
Ready for Trouble $0.15
Recon $0.80
Reflexive
Action $0.80
Regroup $2.50
Remote Sensors $0.15
Rend $0.15
Repair
$0.15
Rescue $0.15
Retreat $0.15
Right to the Wall $2.50
Rip Asunder
$0.80
Ripley $13.00
Rivalry $2.50
Roll with it $0.80
Royal Guard
$0.80
Royal Jelly $0.15
Sacrifice $2.50
Saturation Fire $0.80
Scattergun $0.15
Science Lab $0.80
Second Chance $2.50
Secure Position
$0.15
Security Checkpoint $0.80
Security Chief $4.00
Security Doors
$0.15
Security Guard $0.15
Security Station $3.00
Self Destruct $0.80
Self Destruct Sequence $4.00
Sensing Weakness $0.15
Sentry Gun Control
$4.00
Settle the Score $0.80
Sgt Bass $0.15
Sgt Hart $0.80
Sharp
Eye $0.80
Short, Controlled bursts $0.15
Shotgun $0.15
Situational
Awareness $0.15
Sleeper $0.80
Slow Motion $0.80
Small Arms $0.15
Snapshot $2.50
Somebody wake up Hicks $3.00
Sprint $0.15
Staff Worker
$0.15
Stairwell $0.80
Stalking the Queen $0.15
Standoff $2.50
Structural Damage $2.50
Structural Repairs $0.15
Study the Enemy $0.15
Success Breeds Success $2.50
Superior Analysis $0.80
Superior Species
$0.80
Sweep the Area $0.15
Tail Lash $2.50
Tail Spear $0.15
Take
aim $0.80
Take cover $0.15
Take him with you $0.15
Take Names $0.80
Take the Initiative $0.80
Takedown Strike $0.15
Taking Chances $0.15
Tavern $0.80
The area is secure $2.50
The Hunt $0.15
The Strong Survive
$0.15
The will to live $3.00
Theres something in here $2.50
This Changes Everything $3.00
Throwing Disk $4.50
Tight Formation $0.80
Tighten the Perimeter $2.50
Trick of the light? $2.50
Trip $0.80
Twice
As Deadly $2.50
Twitchy Artificial Person $3.00
UA 571C Sentry Gun $4.50
Under Its Gaze -
Warrior Queen $8.00
Water Processing $0.80
Weapon
Cache $0.15
Weapons Locker $0.15
Welcome to the War $2.50
Where theres
one $0.15
WO Kraver $0.15
You want some of this? $0.15
Young Queen
$0.15
Young Tusk $0.15
Resurrection Einzelkarten-Preise
(Sammler)
- Acid Attack $0.15
Acid Rounds $0.80
Alien Lab $0.80
Alien Sacrifice $0.15
Ambushed Predator $5.50
Aquatic Agility $0.15
As the Queen commands -
Avery G. $0.80
Black Market $0.80
Bloody Trophy
$3.00
Bounty Hunter $8.00
Breath Analyzer $0.80
Call $9.00
Calling
in the favors $2.50
Chapel $3.00
Christie $8.00
Clear us a path $0.80
Cloned Alien Warrior $0.80
Cloned Queen $10.50
Code 8 $2.50
Collapsible
Shotgun $0.15
Coolant Leak $0.80
Creepy $0.15
Criminal Instinct $2.50
Dark Shaman $9.50
Decompression Valves $3.00
Defensive Position -
Desperate for Air $0.15
Distraction $0.80
Doctor Gediman $0.80
Doctor
Wren $5.50
Draco Double Burner $0.80
Egg Clutch $4.00
Elgyn $6.50
Enhanced Cunning $2.50
Establish the Hive $0.80
Experimental Research
$2.50
Face Burster $0.15
Face Hugger $0.15
Fight or Flight $3.00
Flechette Rounds $0.15
Flooded $0.15
Flooded Corridor $0.15
Force
Net $0.80
Galley $0.15
Gen Exp: Accelerated Metabolism $3.00
Gen Exp:
Armored Exoskeleton $3.00
Gen Exp: Intrinsic Flaw $0.80
Gen Exp: Natural
Camouflage $3.00
General Perez $7.50
Genetics Lab $0.15
Good to Go
$4.00
Halogen Attachment $0.15
Hatchery $4.50
High Adjudicator -
Hillard $0.15
Hit Below the Belt $0.80
Human cargo $2.50
Hunter's
Caster $5.50
Hunter's Cloak $4.50
I thought you were dead! -
If he
dies, you die $2.50
I'm okay... $0.80
Into the Tunnels $0.15
Invasive
Surgery $3.00
It's Too Late!!! $0.80
Johner $8.00
Keep 'em down $0.80
Lacrima 99 $0.15
Last Stand $2.50
Learn by doing $0.80
Let the army
guys deal $0.15
Lock the door $0.80
Loose Tusk $0.80
Low Light
Levels $4.00
Lower Level Living Quarters $0.15
M220 Uranium Grenade $0.80
M237 Enhanced Silencer -
M91 Flamer Unit $0.80
Medical Lab $0.80
Mirror
Image $0.15
Neuro Toxin $0.80
Newborn $13.50
Night Shade $0.80
Non-Human Presence Detected $3.00
Not that Way! $2.50
Out of Breath
$0.80
Pack Tactics $2.50
Personal Transport Vehicle $4.00
Plasma Overcharge
$3.00
Pointman is Hit! $0.15
Portable Data Drive $0.15
Pressure Doors
$0.80
Prohibited Imports Scanner $0.15
Purvis $0.80
Pvt. Distephano
$0.15
Quick Escape $2.50
Recalibrate Ground Level $3.00
Resin Barrier
$0.80
Rig it up $0.15
Ripley (8) $13.50
Rogue Assassin -
Rogue
Mercenary $0.15
Shadow Blade $0.80
Share the Pain $0.15
Shortcut $3.00
Silent Wraith $11.50
Sporting Chance $2.50
Storage Facility $3.00
Strong Arm Tactic $3.00
Terrorized $0.15
The Queen is Dead $3.00
The
Water's Fine $0.15
Thermos gun $0.80
Trick Shot $3.00
Underwater
Debris $0.15
Unexpected Benefits $0.15
Venom Cloud Module $4.50
Vriess
$5.50
Waste Tank 5 $0.15
Wrist Guns $0.80
Zip Gun $0.15
//End
Aliens vs. Predator CCG//