//Begin GURPS Aliens vs. Predator vs. Colonial Marines [v1.2b]//


>>>> [Welcome | Das ist eine nicht-komerzielle, unauthorisierte und uneigennützige Ergänzung zum Rollenspiel GURPS. Über die nachfolgenden Werte kann man sich streiten, jedoch habe ich sie nach langem Überlegen so festgelegt. Änderungen liegen im eigenen Ermessen des jeweiligen Spielleiters. Das Alien-Universum befindet sich im TL8/TL9, wobei man sich eingestehen muß, daß die Technologie, die man in den Filmen zu sehen bekommt, nicht sehr "gleichmäßig verteilt" ist für ein einziges Tech Level. Da wir in meiner Spielgruppe die amerikanische Fassung von GURPS verwenden, sind alle Bezeichnungen etc. auf englisch. Detaillierte Beschreibungen der Aliens, Predators, Marines kann man den anderen Sektionen der Webseite entnehmen. ] <<<<

— BugStomper | Transmitted: 09.04.01 13:32

Facehugger

ST 4/8  Move/Dodge: 6/4  Size: <1
DX 5/8  PD/DR: 2/6  Weight: 6-8 lbs.
IQ 2  Damage: see below  Habitat: Any
HT 10/4  Reach: C 

Chestburster

ST 6  Move/Dodge: 6/6  Size: <1
DX 5  PD/DR: 2/6  Weight: 8-10 lbs.
IQ 2  Damage: see below  Habitat: Any
HT 10/5  Reach: C 
 

Drohne

ST 20-25  Move/Dodge: 6/6  Size: 3
DX 10  PD/DR: 4/40  Weight: 200-300 lbs.
IQ 5  Damage: see below  Habitat: Any
HT 12/15-20  Reach: C-1 (claws), C-3 (tail) 

Krieger

ST 30-35  Move/Dodge: 5/5  Size: 5
DX 10  PD/DR: 2/50  Weight: 400-600 lbs.
IQ 6  Damage: see below  Habitat: Any
HT 12/20-25  Reach: C-2 (claws), C-4 (tail) 
 

Queen

ST 40-45  Move/Dodge: 5/5  Size: 10
DX 10  PD/DR: 2/50  Weight: 1-2 tons
IQ 7-8 (?)  Damage: see below  Habitat: Any
HT 14/40-50  Reach: C-3 (claws), C-5 (tail) 

Predator (170 points)

Attributes: DX+2 (20)
Advantages: Alertness +2 (10), Claws (15), Combat Reflexes (15), Damage Resistance/DR2 (10), Extra Hit Points/4 (20), Fearlessness +4 (8), Full Coordination/1 extra attack (50), High Pain Threshold (10), Infravision (15), High Technology/TL+1 (20), Increased Strength/1 level (50)
Disadvantages: Appearance (Ugly) (-10), Bloodlust (-10), Code of Honor (Warrior's Code: kill only those who kill, fight bravely and honorably, obey the orders of a more experienced hunter, and respect prey that survives a hunt) (-15), Odious Racial Habit (Hunt other sentients for sport) (-15), Odious Racial Habit (Make trophies from skulls of victims) (-15), Stubbornness (-5), Vow (Die rather than be captured) (-10)
Quirks: Wear hair in tight dreadlocks (-1), Use traditional hunting weapons when possible (-1)
Skills: Acrobatics at DX (4), Karate at DX+1 (8), Wrist Blades at DX+2 (4), Double-bladed Spear at DX (2), Tracking at IQ+2 (6)

Predator (224 points)
Attributes: ST+8 (90), DX+2 (20), HT+2 (20)
Advantages: Alertness +1 (5), Claws (15), Combat Reflexes (15), Damage Resistance/DR 2 (6), Extra Hit Points/4 (29), Fearlessness +4 (8), Full Coordination/1 extra attack (50), High Pain Threshold (10), High Technology/+1 TL (20), Infravision (15)
Disadvantages: Appearance (Monstrous) (-25), Bloodlust (-10), Code of Honor (Warrior's Code: Killonly those who have killed, fight bravely and honorably, obey the orders of a more experienced warriorand respect prey that survives a hunt) (-15), Intolerance (Weaklings) (-5), Odiuos Racial Habit (Hunt other sentients for sport) (-15), Stubbornness (-5), Vow (Die rather than be captured) (-10)
Quirks: Wear hair in tight dreadlocks (-1), Use traditional hunting weapons when possible (-1), Keep skulls of vicitims as trophies (-1)
Skills: Acrobatics at DX (4), Karate at DX+1 (8), Tracking at IQ+2 (6)

 

Skills für die Marines
 
Skill Type Wpn Com Med Demo
Administration

Armoury/TL9 (Rifles & handguns)

Brawling

Camouflage

Climbing

Computer Operation/TL9

Demolition/TL9

Diagnosis/TL9

Driving (Tracked Vehicles)

Driving (Wheeled Vehicles)

Electronics Operations/TL9 (Communications)

Engineer/TL9 (Combat)

First Aid/TL9

Forward Observer/TL9

Guns/TL9 (Anti-Armor Infantry Weapons)

Guns/TL9 (Assault Rifle)

Guns/TL9 (Flamethrower)

Guns/TL9 (Grenade Launcher)

Guns/TL9 (Machine Gun)

Guns/TL9 (Pistol)

Intelligence Analysis

Interrogation

Jumping

Knife

Leadership

Mechanic/TL9

NBC Warfare/TL9

No-Landing Extraction

Orienteering

Savoire-Faire (Military)

Scrounging

Spear

Stealth

Surgery/TL9

Survival (Desert)

Survival (Jungle)

Survival (Mountain)

Swimming

Tactics

Teaching

Thrown Weapon (Hand Grenade)

Traps/TL9

Underwater Demolition/TL9

M/A

M/A

M/A

M/E

P/A

M/E

M/A

M/H

P/A

P/A

M/A

M/H

M/E

M/A

P/E

P/E

P/E

P/E

P/E

P/E

M/A

M/A

P/E

P/E

M/A

M/A

M/A

P/A

M/A

M/A

M/E

P/A

P/A

M/V

M/A

M/A

M/A

P/E

M/H

M/A

P/E

M/A

M/A

10

14

14

14

14

12

12

--

12

12

12

8

11

12

14

15

15

14

14

14

12

12

13

14

12

13

13

13

14

12

14

13

15

--

12

13

15

13

12

13

14

13

--

12

13

14

14

14

12

12

--

12

12

14

8

11

12

13

14

14

13

13

13

12

12

13

13

14

13

13

13

14

14

14

12

15

--

12

13

15

13

14

13

14

13

--

10

13

14

14

14

12

12

14

12

12

12

8

14

12

13

14

14

13

13

13

12

12

13

13

12

13

13

13

14

12

14

12

15

15

12

13

15

13

12

13

14

13

--

10

13

14

14

14

12

14

--

12

12

12

12

11

12

13

14

14

13

13

13

12

12

13

13

12

13

13

13

14

12

14

12

15

--

12

13

15

13

12

13

14

13

10

Erläuterungen:

WPN = WEAPONS ; COM = COMMAND ; MED = MEDICAL ; DEMO = DEMOLITION

Weapons & Armor

Weapon

Type

Amt

Reach

Cost

Wt.

ST

Double-bladed Spear

cut sw+3d 1 1,000 10 10
imp. thr+1d 
Wrist Blades imp. thr+2 C 250 2 7
Razor Disc cut sw+2d 12 500 1 STx1.5

Weapon

Malf

Type

Dmg

SS

Acc

½D

Max

Wt.

RoF

Shots

ST

Rcl

Cost

Shoulder Blaster ver. imp. 6d 10 6 -- 300 2 3 20/C 5 -1 1,000
Burner ver. imp. 12d 14 13 300 800 10 3 12/C 6 -1 3,000
10mm pistol ver. cr. 3d 10 8 200 500 2 3 20 8 -1 500
Combat shotgun ver. cr. 5d 10 7 50 200 8 3 9 12 -2 1,000
Assault chaingun crit. cr. 10d 16 16 1,400 6,000 35 20 200 17 -1 8,500
Flamer crit. fire 4d -- 8 50 100 45 3 50 18 -1 2,000
M-41A pulse rifle ver. cr. 4d+2 11 6 175 2300 4 10 100 10 -1 2600
30mm grnd. launcher crit. spcl. 3d 12 5 -- 200 -- ½ 5 -- -2 --

Einzeltabellen:

Weapon

Malf

Type

Damage

SS

Acc

1/2D

Max

Wt

RoF

Shots

ST

Rcl

Cost

TL
M41A1 Pulserifle V(C) Cr 8D(2) 10 7 580 4200 11 15 95+1 10 -2 2275 8
Grenade Crit Var Var 10 4 77 1100 1/2 4 12 -- -2 -- --
HE(Red) -- exp  5D[2D]  -- -- -- -- -- -- -- -- -- -- --
HEDP(Green)  -- exp 6D(5)[2D] -- -- -- -- -- -- -- -- -- -- --
Shot(Black) -- Cr.  2D-1 -- -- 8 110 -- -- -- -- -- -- --
Star("S") -- -- 340yd radius light for 5 min. -- -- -- -- -- -- -- -- -- -- --
SAPHE -- Cr 
Exp
6d(0.5)   
Exp + (D4)
-- -- 390 2800 -- -- -- -- -- -- --

Weapon Malf Type Damage SS Acc 1/2D Max Wt RoF Shots ST Rcl Cost TL
M56A2  Smartgun  V(C) Cr 11D(2) 15 15 1300 6800 39 20   310 14  -1 11200 8
SAPHE -- Cr 
 Exp
9D(0.5)  
+(D-4)
-- -- 890   4500  -- -- -- -- -- -- --

Weapon Malf Type Damage SS Acc 1/2D Max Wt RoF Shots ST Rcl Cost TL
M240 Flamethrower crit fire 3D*  6 8 30+ 60+ 6 4 80 6 0 -- 8/9

M577 ARMOURED PERSONNEL CARRIER

Design bezieht sich auf GURPS Vehicles 2nd Edition und Daten aus dem Colonial Marines Technical Handbook.  TL8.

Description Wgt/lb Loc Vol/cf  HP Cost/$ Notes
Propulsion 
     Wheeled drivetrain, all-wheel drive
459 B 9.2 27 9180 286kW
Weapons

 
     20mm fully stabalised gatling cannon 

 
     20mm fully stabalised gatling cannon

 
     Shared 3400 rnd anti-blast magazine

 
    TL9 fully stab. 1700kJ plasma cannon

 
     TL9 fully stab. 1700kJ plasma cannon 

 
     Shared 10 rechargeable E cells 

 
     Six (6) weapon links 

44 

 
44 

 
50 

 
112 

 
112 

 
200 

 
 

FC 

 
FC  

 
FC 

 
TT 

 
TT 

 
TT 

 
 

  

 
0.88 

 
0.88 

 
3.4 

 
2.24 

 
2.24 

 
2.0 

 
 

 

 
14 

 
10 

 
10 

 
10 

 
 

13800 

 
13800 

 
500 

 
22070 

 
22070 

 
20000 

 
300

1.5kW 

 
1.5kW 

 

*2800kW/s 

 
*2800kW/s 

 
640 shots   
 

Communications

 
     Tight beam, long range, scrambled radio

 
     Tight beam, long range, scrambled radio

50

 
50

B

 
B

1.0

 
1.0 

6

 
6

3500

 
3500

1000 mile 

 
1000 mile 

Sensors

 
     Headlights (40yds)  
     1/2 mile IR and white light searchlight 

 
     Driver periscope, forward right and left

 
     20 mile, scan 19, +4/+8, PESA  
     5 mile, scan 15, +2/+4, LLTV 

 
     Motion (Sound) detector, ranging only

 
     10 mile, scan 17, surface search AESA

 
     30 mile, scan 20, AESA 

13

 

80

 
2.5

 
3

 
30

 
90

FOC

 
B

 
FOC

 
B

 
B

 
B

 
FC

 
TT

 

 

0.25

 
 

 
1.6 

 
0.05

 
0.06

 
0.6

 
1.8

3

 

9

 
1

 
1

 
5

 
9

750

 

320000

 
1250

 
1500 

 
25000

 
150000

1.0kW

 

x20 mag

 
x5 mag 

 

2.5kW 

 
7.5kW 

Other Electronic Systems  
     Black box recorder   
     Military spec IFF system 

 
     Inertial Navigation System  
     Global Positioning System  
     Driver position HUDWAC with pupil scanner 

 
     High security alarm system (skill 20)

10

 
5

 
20 

 
2

 
 
 

B

 
B

 
B

 
B

 
 
 

0.5

 
0.1

 
0.4

 
0.04 

 
 
 

4

 
1

 

 
1

 
 
 

200

 
1000

 
25000

 
1500

 
2000

 
3000

 

neg

 
neg.

 
neg

 
neg.

 
 

ECM

 
     Advanced laser/radar detector 

 
      Rating 4, deceptive radar jammer

 
      Rating 8, infra-red jammer 

 
     Blackout discharger and 5 reloads 

 
    Chaff discharger and 5 reloads 

15 

 
80 

 
200

 
70

 
70

B

 
B

 
B

 
B

 
B

 

 
0.3

 
1.6

 
4.0

 
3.5

 
3.5

3

 
9

 
16

 
14

 
14

 

 
1500

 
80000

 
400000

 
225

 
225

neg.

 
*8kW

 
*2.5kW

 
 
 

Computers

 
     Small computer, hardened, high capacity

 
     Small computer, hardened 

 
     Small computer, hardened, dedicated, dumb

 
     Small computer, hardened, dedicated, dumb

 
          Total software cost  
(Datalinkx2 Targettingx4, RVOps drivex2, RVOps systemsx2, 4Gb Databasex2)  
Terminals x 2, Driver station  
Terminals x 3, Tac Ops Centre station

 
6

 
3

 
3

 
 
  

80  
120 

B

 
B

 
FC

 
TT 

 
 
  

B   
B

0.12

 
0.12

 
0.06

 
0.06 

 
 
  

4.0  
6.0

2

 
2

 
1

 
1

 
 
  

16  
20

7500

 
5000 

 
200

 
200 

 
30800

 
  

2000  
3000

neg. 

 
neg.

 
neg. 

 
neg. 

 
 
 
 
 
 

Controls

 
     Computerised controls   
     Driver NCS   
     TOC RCS with restraints  
     12 x cramped seats with restraints

 
     Crashweb for driver only 

30

 
40

 
240 

 
5

B

 
B

 
B

 
B

30.0

 
40.0 

 
240.0

 
0.5 

 
 
 
 
 
1000

 
100

 
100

 
1200

 
100

 

 
 
 
 
 
Life Support  
     Limited life support (30 man days)

 
     NBC kit for 14 people

4500

 
140

 
B

90.0

 
2.8

125

 
12

15000

 
28000

*7kW

 
*3.5kW

Power and Cells  
     Standard MHD, 60gph  
     Standard fuel tank   
     Rechargeable fuel cell, 1800000kWs 

 
     Rechargeable fuel cell, 75600kWs 

 
     Rechargeable fuel cell, 51kWs 

345

 
1440

 
200

 
8.3

 
neg.

B

 
B

 
B

 
B

 
B

6.9

 
432.0

 
2.0

 
0.4 

 
neg. 

22 

 
400 

 
10

 
4

 
 - 

12000 

 
14400

 
20000

 
830

 
neg. 

+300kW

 

LSppt

 
Jammers

 
Gcannon

 

Misc Structural  
     Access Space  
     Heavy, expensive, sealed structure 

 
     ISusp. IBrakes, AW steer, Smartwls, PR 

 
     DR 65 laminate, DR 175 fp ablative, RAP

2730

 

12474

 
 
 
 
16.1 

 
 
 
 

 
 
 
  

62000 

 
205210

468200 

 
 
 

Usual Load  
     3400 rnd of 20mm ammo (HEAT, HE, Beehive)

 
     48 hours of H2 fuel @ 60gph 

 
     14 people and kit   
     Cargo  
     30 man days of provisions 

510

 
1670

 

800

 

360

FC

 
B

 

B

 

B

 
 

40.0  
7.2

 
 
 

23

3060

 
290

 
3733

 

180

Fire 11

 
 
 
 
 


Weapon

Malf

Type

Damage

SS

Acc

1/2D

Max

Wt

RoF

Cost Shots 
Forward Cupola           
     RE700-HE V(c) ex  D+2[2D] 20 13 550 3400 40 100 13400 17400/3
    RE700-HEAT V(c)  ex 4D(10) 20 13 550 3400  40  100 13400  17400/3 
    RE700-BHive V(c) im 7D 20 12 55 340  40 100 13400 17400/3
Top Turret            
M577A 
PARS 150
Ver Sp 8D*10  10 18 1500 4500 70 1/3 21300 320/5E
M577A2 
M2025 Laser
Ver Im  16D+2 20 18 1700 3300 60 10 11400 1000/5E
M577A3
Particannon
Crit Im 8D*15 20 17 1100 3300 60 3~ 18000 250/5E

* SS-4 (HudWac with pupil scanner) +4 to hit AESA and targetting comp.

PERFORMANCE

Structual HT: 16
Max Speed: 77mph
Max Speed (Off-road): 20mph
gAccel: 3 mph/s
gDecel: 20 mph/s
gSR: 5
gMR: 1.5
Flotation: 41250lbs (The APC floats in water when sealed)

Charakterbogen für GURPS Aliens- bzw. Science Fiction-Kampagnen

Generell wird es in meiner Rollenspielgruppe so gehandhabt, daß ausführliche Charakterbeschreibungen wie z.B. die Hintergrundgeschichte, aber auch Äußerlichkeiten auf einem separaten Blatt notiert werden. Auf den Charakterbogen kommt nur das, was essentiell zum Spielablauf parat sein muß.

//End GURPS Aliens vs. Predator vs. Colonial Marines [v1.2b]//